The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.
But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.
This is the twenty-second map in the Scavengers’ Deep series – this map sits directly east of last month’s Map 21, and south of Map 15.
This area is mostly given over to the large 20-foot-wide passages of the core of the complex. Now empty and barren, these were once the great arteries of the Deep, used to move material, troops, and slave creatures through the mesa. Almost everything residing in the complex now tries to avoid the great halls because of the open sight lines and long expanses without any easy exits to get away from pursuit. Of course, a few dungeon predators have also moved into these areas for exactly the same reason.
These large thoroughfares connect the map to to Map 21 to the west, Map 15 to the north, next month’s Map 23 to the east, and also to the south.
Like many of the Scavengers’ Deep maps, there is one section that climbs above and below the baseline of the map. On the left side of the map there is a very tall square chamber with walkways around the central shaft on multiple levels, connected via a spiral staircase in the southwest corner. This chamber (and the attached chambers on the level above) has been almost completely stripped of anything to explain its purpose – but on the lowest level there are two large alcoves secured by metal grates. Behind the grates are stone plinths, one with a solitary blue ceramic sphere about a foot across, and the other with three rectangular blocks of reddish stone each inscribed with a different elven rune.
In the centre of the map there is a set of large pipes that connect several rooms (including a small secret chamber). Again, the purpose of these is lost – there were probably more pipes at some point and they appear to be linked to a small section of maintenance tunnels, including a waste disposal pit.
The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.
https://dysonlogos.blog/2025/08/27/scavengers-deep-map-22/