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Scavengers' Deep - Map 16

The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.

But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.

This is the sixteenth map in the Scavengers’ Deep series – in the lower right corner of the maps drawn so far (to the east of Map 15, and south of Map 12).

This whole area is essentially a continuation of Map 15 – the long highway-like twenty foot wide corridors into the depths of the mesa, and a set of very deep caves that link to the twisting caves to the north and then to the mushroom cave to the west. This cave was also home to the many mutant thralls produced in the elven breeding pits, but there are no observatories in this region – they lived in darkness ignored by their masters, in a forced evolutionary environment where only the toughest and strongest mutations survived.

The waterflow in this cave comes from the west and southwest. The western river being a continuation of the major waterways throughout the rest of the mesa, and the southern flow coming northwards to join it through a series of small waterfalls as it descends rapidly to the deep river flow which then travels through a deep ravine in the cave and fianlly picks up speed in a narrow channel that flows rapidly southwards.

There are two connections between the caves and the complex in this area – the first is a sealed door at the top of a long series of natural stairs, and the other is a deep cave tunnel that starts in a sinkhole in the big cavern and then snakes under the caves and complex, passing under the large circular chamber in the southern portion of the map where a deep pit has been cut into the stone to look over the passage, and then continuing to the south.

In the northeastern corner of this map is a small extension of the complex of circular chambers from Map 12 – including what was evidently once another one of the experimental breeding pits. This pit has the central shaft as usual, but instead of the corkscrew ramp down from the top to the bottom, each tier has a flat mezzanine overlooking the shaft, with stairs connecting them – except for the top-most level where a rope is hanging over the side of the pit because there are no stairs – this rope goes down past the next level that is also unconnected except by the shaft, and then the third level down finally has the stairs to continue to the bottom.

I've also attached a low-resolution compilation of the sixteen existing maps of the Scavengers’ Deep set. If printed at miniature play scale (where 1 inch equals 5 feet), each of the individual maps making up the Deep would be 8 feet by 8 feet in size making the current set 32 feet x 32 feet in size. Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.

https://dysonlogos.blog/2025/02/28/scavengers-deep-map-16/

Scavengers' Deep - Map 16 Scavengers' Deep - Map 16 Scavengers' Deep - Map 16 Scavengers' Deep - Map 16

Comments

Love this whole map series. Is there plans to release the fully combined one in simple black and white, if possible? Cheers.

ViggenCA


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