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A Dungeon In Two Parts

The shadow crypts are marked on many a scholar’s maps – a complex of long halls of decaying stonework that date back to unknown times. The crypts are decorated with strange glyphs, but the style of work makes it obvious that these sigils were cut into the stone long after they were set. The glyphs are stories of heroes and villains, seeming to be the founding myths of some unknown tribe. They are in an unknown language, but have been translated with the aid of magic and a book of the tales is found in several libraries in the realm.

Entered from the west side, these ancient tombs are cut from a fairly soft stone, and are crumbling with age now. But there are a number of secret doors that lead into the deeper crypts and beyond – each secret door is marked by a story of villainous deeds where the rest of these areas are inscribed with heroic tales. The second complex, intertwined with the first, is in much better repair and lacks the glyphs and sigils that mark the walls in the first complex.

The second complex in turn gives way to the south to even deeper dungeons in a third style of stonework. These tunnels lead much deeper below the shadow crypts and are known by a different name (ie: any other dungeon you would like to introduce beyond this one).

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 9,600 pixels (32 x 32 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares) – so resizing the image to 2,240 x 2,240 pixels or 4,480 x 4,480, respectively.

https://dysonlogos.blog/2025/02/14/a-dungeon-in-two-parts/

A Dungeon In Two Parts A Dungeon In Two Parts A Dungeon In Two Parts

Comments

Very nice! Are you thinking about doing a version that's just the first complex to use as a player handout (the "scholar's maps")?

Huw Evans


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