On the outskirts of the major ruins of the city, on the border near the now-lost remains of the suburbs, a solitary concrete structure stands in a parking lot slowly being overtaken by trees and grasses. For whatever reason, this cinderblock-constructed coffee shop survived whatever destroyed the other buildings in the area – both the explosions and the wear of time.
Laying in the parking lot, sad and cut off at the knees, is the mascot of this source of refreshments – a great ape holding a massive cup of coffee overhead. The windows and display cases are shattered and destroyed, and the (significant number) of toilets are mostly ruined. But the walls and roof are intact, making this an excellent place to turn into a small base of operations when striking out into the ruins of the city.
But there’s more to this building than meets the eye. The cinderblock was fortified and reinforced for a reason. Beneath the structure is a pre-war surveillance post accessed through a secret trap door in the manager’s office. The post is broken up into three rooms. The ladder descends into the main ops room with tables covered in old blueprints and papers as well as shelves along the north wall that have neatly set rows of ancient paper coffee cups upon them. The south side of the ops room is the surveillance room – where a chair is set up in front of a desk that is still linked to the fake drain pipes on the south side of the building (next to the dumpsters). These pipes contain micro cameras and directional microphones.
Finally, the east side of the basement is an old bunk room. It has a few bunkbeds, some cabinets, another table, and a toilet. The destruction of one of the toilets on the level above has damaged the drain pipe beneath it, and this room stinks of old sewage.
I keep being asked for non-fantasy maps. While most of the requests are for science fiction or modern day material, my style lends itself best to fantasy… and post-apocalyptic. This particular map was drawn for Malix Nystul’s NUKED – a post-apocalyptic RPG of magic, mutants and mayhem. But in the future I’ll try to include a post-apocalyptic map of some kind (generally with a Fallout vibe, as I’ve played a LOT of Fallout over the decades) every few months.
The 1200 dpi versions of the map were drawn at a scale of 400 pixels per square and are 10,400 x 10,400 pixels in size (26 x 26 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 1,820 x 1,820 it 3,640 x 3,640 pixels, respectively.
Also, the low-resolution version (the one on the paper background) has different dimensions (to make the paper style work), so it is 26 x 33 squares and would have to be resized to 1,820 x 2,310 or 3,640 x 4,620 pixels, respectively.
https://dysonlogos.blog/2024/09/25/kong-koffee-ruins/
Dyson Logos
2024-09-26 23:23:44 +0000 UTCRon Edwards
2024-09-26 11:03:41 +0000 UTC