Most have forgotten the House of Kalaxar, and that isn’t just strange coincidence. The house was built above a small spring that is believed to be somehow connected to the river Styx, worlds away. Thus it was that Kalaxar the necromancer built his home here and invited a few others he trusted to not try to usurp his power. They had undead minions dig out the dungeons beneath, and used the waters to perform rituals of blood sacrifice and reanimation, creating a small army of near-mindless constructs and undead…
Kalaxar himself, tainted by the waters, killed his associates to reduce the visibility of the necromantic cult seventy-six years ago. But he remains within the dungeons, dead but animate, still lording over his minions and constructs, and obsessed with achieving some better form of immortality.
The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 12,600 pixels (42 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ foot squares that make sense with this design) – so resizing the image to 2,940 pixels or 5,880 pixels wide, respectively.
This map was originally called “Untitled Linear Dungeon Experiment 2” and was drawn in response to a common criticism that my dungeon designs are very linear and don’t have enough loops, entrances, and alternate pathing options through them.
https://dysonlogos.blog/2023/12/08/the-house-of-kalaxar-linear-dungeon-experiment-2/
Mark CMG Clover
2023-12-08 18:37:02 +0000 UTC