As indicated by the name, this section of the Index Card Dungeon is mostly flooded, but only to a depth of a few feet. Water comes in from a small waterfall in the lower left corner of the map and gradually moves north to Caves Map 1 where it drains out through cracks in the stone of the pond in that area. Morlocks have taken up residence in these shallows, hunting blind fish and harvesting a fungal algae-like scum that grows in the nearly still waters. They live in fear of the degenerate elves that reside within the temple structure on the lower right of the map (that then extends to Temple Map 1).
This is the eighth of ten index card-sized dungeon maps that all connect together. Each is designed to fit on a traditional 3 x 5 index card (at six squares per inch), and you can write up any notes about the level on the reverse of the card. The first five maps were posted last month, and the last five are being posted this month.
The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 pixels (30 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 pixels wide or 4,200 pixels wide, respectively.
https://dysonlogos.blog/2023/10/26/index-card-dungeon-shallows-1/