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Index Card Dungeon – Caves 1

Beyond the entrance cavern, one descends deeper into the earth into rapidly increasing humidity and the sounds of dripping water. This section of narrow caves is set around a small underground “lake” (more of a pond, really) that has almost no appreciable current – water flows slowly into the cave from the shallows map to the south and drains out via small cracks in the stones.

The caverns immediately to the west of the entrances point were once used as a camp or lair by some humanoids, and while their mouldy bedrolls remain, the remaining denizens have long ago been reduced to skeletons.

This map connects to the Entrances 1 map to the north, Shallows 1 map via both southern access, down to Dungeons 3, and up to both the Tunnels 1 map and Dungeons 3 map.

This is the third of ten index card-sized dungeon maps that all connect together. Each is designed to fit on a traditional 3 x 5 index card (at six squares per inch), and you can write up any notes about the level on the reverse of the card. The first half of the set is being posted this month and the second half next month. (And unlike the Dungeon23 project, all ten maps of this set have been drawn, so we’ll get the whole set by the end of next month).

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 pixels (30 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 pixels wide or 4,200 pixels wide, respectively.

https://dysonlogos.blog/2023/09/25/index-card-dungeon-caves-1/

Index Card Dungeon – Caves 1

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