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Release the Kraken on The Long Halls of Taqash Thesk

Every month we go through our back catalogue of maps and you vote on which two should be re-released under the free commercial use license. Our first release this month is this dungeon from five years ago.

One thing you saw in a number of classic D&D adventure modules were crazy long hallways to break parts of the dungeon apart. Part of it was so we could have more wandering monsters. Part of it was so the rest of the place wouldn’t rise up when adventurers noisily executed the guys in room 3. And part of it was so you could slip in the occasional sloping passage so characters wouldn’t realize they had transitioned between dungeon levels (and thus difficulty levels). To accommodate those long passages, this map was drawn on legal paper (8.5″ x 14″).

The Halls of Taqash Thesk were mostly cut from raw stone using disintegration spells and then masonry was added to make them feel a little less alien. Since the ascension of the goat-king Taqash to the Realms of Pleasant Evenings, the halls have been used by a mixture of those who would claim his worldly powers and those who seek to follow his ascent.

Because the grid on this map does not maintain a consistent direction, using it with a VTT will require turning off the VTT’s grid and snapping functions and just free-handling the tokens around. The map uses a baseline of roughly 300 pixels per square for the 1200 dpi version, and about 75 pixels per square for the colour version.

https://dysonlogos.blog/2023/03/30/release-the-kraken-on-the-long-halls-of-taqash-thesk/

Release the Kraken on The Long Halls of Taqash Thesk

Comments

Those long halls are just going to get "10 ft pole'd" to no end by any old school players - way too much opportunity to put traps there. I like the design and could see a use for it, thanks.

ViggenCA

I suspect the long halls also made running modules on 8-foot tables at conventions a lot easier, since so many of the early ones were tournament modules.

DM Dave


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