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The Architect’s Isometric Delve

This map was drawn using the Dungeon Architect Cards as the baseline for the design and structure, like the map posted on Tuesday this week.

After seeing how my Tuesday map turned out, I wanted to try the cards again to make a smaller map; and since I had a new pad of isometric paper that I haven’t tried yet (from squarehex), I combined the two ideas together into one great tasting dungeon. Less than a dozen rooms make this a perfectly sized dungeon level for an evening of play (or two if you use a system with particularly long combats and decide to sprinkle multiple groups of enemies through the level).


The isometric design really POPS in this one – a combination of the hand-drawn grid and the lightly drawn and non-overlapping walls. I’m quite proud of the whole thing. It also manages to have a bit more character than the larger Dungeon Architect Card map – a combination of the ability to draw in more character at this scale and the limited size of the structure.


You can download the 300dpi map from the blog post at https://rpgcharacters.wordpress.com/2015/10/09/friday-map-the-architects-isometric-delve

The Architect’s Isometric Delve

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