We head back to the top-left side of the Dyson Mega Delve node map for the next three maps (although the last of the three may be delayed by a week or two as I post commercial-licensed maps at the beginning of March). The Crypts are carved out of old mines under the necropolis of Bryn Mynnyd. Many niches and alcoves have been dug into the walls of the old mines to house the many dead here. The whole expanse smells of dampness and death, with old bones occasionally underfoot as likely as old stones from the mining. Exits from this map lead to the Lost River Node to the right, the necropolis of Bryn Mynnyd to the left, and the death cultists to the north. There are a few tombs in the catacombs, but none harbour the undead that adventurers would likely expect. These tombs are quiet and still, appropriate resting places for those who have passed on into forgotten history. The real threats down here are corpse-rot, a few traps, some grotesque oozes, and strange humanoids who seem to feed off the darkness itself… Only should someone be foolish enough to raise the ire of the death cultists north of this area will the dead rise under their command – even they respect the dead enough to not bring them to the mockery of life that is undeath except in times of true need. Versions of the map with and without grid are available at the blog - https://rpgcharacters.wordpress.com/2015/02/24/megadelve-the-crypts/