A little more showcase. Facial expression system!
Sorry, a full devlog is still not ready yet. There are a lot of things going on. I mean a lot.
I've found a great sprite artist, Robert Pinero, for the combat sprites:

He's very busy (just like all the great artists around the world), but it feels great to know our sprites are in the hands of someone who knows what they are doing.
I've also hired not just one, but two VAs for the demo version. Thanks for your great works, Lunafreya (as Iris) and wanderingvoice (as Seraphina)!
Just to be clear, this game is not fully voiced. First of all I don't have that budget. And even if the money weren't an issue, the script is still undergoing rapid changes. Too much voice acting means a lot of back and forth and would only slow things down.
For now, the voice acting is just some simple phrases to express the characters' moods, like those in Danganronpa. It's not a lot, but it's honest work and I believe that makes the characters feel much more distinctive and interesting. Oh and of course we've got the sexy moans & panting done. :p
I've also paid a composer, Ely Robins, for the music tracks. Again due to the budget limit we might end up with some stock music, but I'd like to at least have a few unique tracks in this game.
And that's not even all the people I've contacted in the past month. I've also contacted an icon designer and a concept artist. But we haven't reached a deal yet so there isn't too much that I can tell.
I just would like you guys to know the support you've sent me via Patreon isn't for nothing. And Horny Dungeon started as a personal project, I've realized it's probably not the best idea to do everything alone.
My current plan is to do 3D art, programming, and writing by myself, and to outsource everything else if I could find a good talent that I can afford. I'd probably outsource writing at some point as well, but only after I establish the personalities of the main characters and the tone of the story.
Why isn't this a devlog? Well... I really want to show some interesting NSFW content in the upcoming devlog. But it's not good enough to live up to my own standard, yet. Looking for all the talents and communicating with them took a good chunk of my past month. Fortunately we've settled many things down.
And... that's it! See you in the next devlog.