XaiJu
VerehrER
VerehrER

patreon


5-3 Progress Report

Hello everyone, it's time for the weekly progress report.

Unfortunately, there isn’t a lot of visual content to show this time, as most of the work was focused on functionality.

Progress Report

Every time I get to this part, I find myself struggling to remember what exactly I did this week, haha...

Gameplay Updates

I've decided to implement a leveling system, introducing six different attributes: Vigor (HP), Mind (MP), Endurance, Strength, Dexterity, and Intelligence.

Players will use "Souls" to purchase experience and level up, gaining attribute points that they can freely allocate—just like that very famous game you’ve probably heard of.

This approach should make it easier for players to get into the system… in fact, it simplifies things a bit.

For example:

These elements were technically already present—for instance, Luna already had a default Poise value—but they weren’t modifiable before.

Now, with this attribute in place, I can remove skills like “Increase HP” and let stats handle it instead.

Some skills can now require a minimum attribute level, which adds a sense of growth and pacing to Luna’s progression.

I believe this change will feel intuitive to players.

Story Updates

I've revised various story elements to further flesh out the characters. While some details may change, the overall direction remains the same.

Many players have been asking for localized versions of the game in different languages, and I completely understand the desire.

However, manually setting each piece of text in the engine is extremely tedious and time-consuming—especially since I’ve heavily modified RPG Maker, making extraction tools mostly useless.

So I decided to assign a number to every line of text and write them all into a .txt file, placing it unencrypted in the game's root directory. The game will read each line based on its ID.

This way, translations can be made without unpacking the game files, and I don’t need to hardcode each language.

H-Content

Check out on Ci-en for screenshot

This week, I added a new H-animation where Yukimura gets attacked by a slime.

And yes, the long-requested event “What happens if you don’t save Yukimura?” is finally implemented! It wasn’t easy, but it’s done.

Regarding Yukimura as a Companion

Yukimura won’t permanently travel with Luna. She may show up occasionally or during specific scenes.

At least in the early game, she won’t be a regular companion.

Monster Farm

I’ve seen all your suggestions, and here’s the preliminary plan:

Miss Goat Horn, the mysterious merchant, will provide land for raising monsters.

Currently, only monster offspring that Luna herself gives birth to can be raised.

Grown monsters will be able to assist Luna in battle.

In the future, there may be ways to raise stronger variants—or even elite boss-class creatures like a Slime King.

Optimization

Here’s some good news from this week:

I managed to make it so that only on-screen NPCs and objects update their pixel data.

This provides a slight performance boost in large maps.

You might be surprised to know that RPG Maker didn’t originally support this—I was too.

Notice

Next week, I’ll be releasing a small demo on DLsite.

It will cover content up to the castle and the Flame Knight boss fight.

It does not include the Crystal Mage or after.

Please note: this is NOT version 0.8, so don’t get confused!


More Creators