XaiJu
VerehrER
VerehrER

patreon


End of November's Update Report and More

This Month's supporter reward and Thanks for Your Support

I'm currently packaging the completed content for the v0.7 update, which may take a couple of days.

Unfortunately, due to the complexity of the story cutscenes, I couldn't finish the final boss battle
on time and had to postpone it to the next version. 

*The final boss of the new levels & missions, not the FINAL BOSS of the game.

The v0.7 update will not include the following:

Regarding the delay this month:

Due to real-life and work reasons, I actually spent very little time on game development in November, which makes me feel guilty.

Also, I might have overexerted myself in the past two months, resulting in me not working over 12 hours a day this month, getting up early and staying up late, with almost no entertainment.

I am now resting more and reflecting on why I am making this game.

Many people might have noticed that I actually prefer creating games with challenging gameplay rather than enriching H-content, almost like making a normal Indie game. Of course, the richness of H-content is also important, or rather more important for a game like this, but it doesn't motivate me as much as exploring the gameplay itself.

So often I wonder, what can making such a possibly unorthodox game bring me?

The profits from making this game itself are not much... In the first year of officially starting this game (from April last year), I had almost no income and was losing money until I started to profit in July this year, thanks again to all supporters.

I often think, if I didn't delve into gameplay but just kept increasing the richness of H-content, like adding more plays, H states, H attributes, etc., I could attract more people, right? I know many creators do this, and it's actually the norm in the industry. Whether the game is fun or not isn't too important; what's important is how erotic it is.

I am fully aware of this, but in the end, I didn't do it.

I still prefer to make a game that is fun to play, not just a purely erotic game.

So, my game will probably continue to face many difficulties in the future.

It's not just about time; managing mental state is also important...

Some might ask why I don't just make an all-ages Indie game?

Before making WOS, I couldn't code at all, so making an Indie Game with RPGMAKER? That sounds very unpromising. And I didn't expect to actually learn coding, otherwise, I might just have used MV or Unity instead.

Besides, I don't dislike H-games at all.

*************

这是这个月的支援特典,感谢各位的支持。

我正在整理打包已经完成的v0.7更新内容,可能需要俩三天的时间。

可惜因为剧情演出太复杂的缘故,最后也没能完成最后关卡的BOSS战,只能放在下一个版本中更新。

v0.7版本不包含以下内容:

关于这个月的延期问题:

由于现实与工作原因,实际上整个十一月我只花费了很少的时间在游戏制作上,这让我很愧疚。

以及可能前两个月过度压榨了我的精力,导致我这个月也没有再像之前那样一天工作12个小时以上,起早贪黑,几乎不曾娱乐。

我现在更多的是在休息,并思考为什么我要制作这款游戏。

我想很多人也发现了,我其实更喜欢制作拥有挑战性的游戏玩法,而不是增加H内容的丰富度,就像是在制作一款普通的Indie游戏一样。当然,H内容的丰富度也很重要,不如说H对于我这样的一款游戏来说要更重要,但这方面给我带来的动力远不及研究游戏本身的玩法。

所以很多时候我都在想,做这样一款可能不伦不类的游戏到底能给我带来什么?

制作游戏本身给我带来的收益并不多……我在正式开始做这个游戏的第一年(去年四月份开始),几乎是没有收入的,一直都是亏钱的,直到今年七月份才开始盈利,再次感谢各位支援者。

我经常会想,如果我没有钻研玩法,而是不停地增加H的丰富程度,比如增加更多play,H状态,H属性等等,想必可以吸引到更多人吧?我直到很多制作者都是这么做的,其实也是业界的常态。游戏好不好玩其实不太重要,重要的是色不色。

我心知肚明,但是我最后也没有这么做。

我还是更喜欢做一个玩起来也有意思的游戏,而不是单纯的色色游戏。

所以吧,我的这款游戏,估计今后也会继续困难重重吧?

不仅是时间上的问题,精神状态的管理也很重要啊。

可能有人会问我,为什么不直接做全年龄的Indie游戏?

我做WOS之前可是完全不会写代码的啊,我拿RPGMAKER做Indie Game?听上去就很没前途啊。而且我也没想到我真的学会了写代码,不然我可能直接用MV或者Unity了。

更何况我也不是不喜欢H游戏。

End of November's Update Report and More

Comments

Drokrs

Honestly I really like that your game isn't just the normal HURRY UP AND LOSE I see from so many developers, well that or a game that's more of a cg viewer with how simple the gameplay is. It's actually a hentai game, and it does a pretty good job at being both. I tried it cause the main character has such a nice design but the gameplay and even just the scenario is really cool to me.

Blank Space

The game is great! it's that mix of fun and well made gameplay that enhances the H-aspects of the game. Do what you want to do, I'll support you regardless!

Mojoman3


More Creators