This Month's supporter reward and Thanks for Your Support
I'm currently packaging the completed content for the v0.7 update, which may take a couple of days.
Unfortunately, due to the complexity of the story cutscenes, I couldn't finish the final boss battle
on time and had to postpone it to the next version.
*The final boss of the new levels & missions, not the FINAL BOSS of the game.
The v0.7 update will not include the following:
Regarding the delay this month:
Due to real-life and work reasons, I actually spent very little time on game development in November, which makes me feel guilty.
Also, I might have overexerted myself in the past two months, resulting in me not working over 12 hours a day this month, getting up early and staying up late, with almost no entertainment.
I am now resting more and reflecting on why I am making this game.
Many people might have noticed that I actually prefer creating games with challenging gameplay rather than enriching H-content, almost like making a normal Indie game. Of course, the richness of H-content is also important, or rather more important for a game like this, but it doesn't motivate me as much as exploring the gameplay itself.
So often I wonder, what can making such a possibly unorthodox game bring me?
The profits from making this game itself are not much... In the first year of officially starting this game (from April last year), I had almost no income and was losing money until I started to profit in July this year, thanks again to all supporters.
I often think, if I didn't delve into gameplay but just kept increasing the richness of H-content, like adding more plays, H states, H attributes, etc., I could attract more people, right? I know many creators do this, and it's actually the norm in the industry. Whether the game is fun or not isn't too important; what's important is how erotic it is.
I am fully aware of this, but in the end, I didn't do it.
I still prefer to make a game that is fun to play, not just a purely erotic game.
So, my game will probably continue to face many difficulties in the future.
It's not just about time; managing mental state is also important...
Some might ask why I don't just make an all-ages Indie game?
Before making WOS, I couldn't code at all, so making an Indie Game with RPGMAKER? That sounds very unpromising. And I didn't expect to actually learn coding, otherwise, I might just have used MV or Unity instead.
Besides, I don't dislike H-games at all.
*************
这是这个月的支援特典,感谢各位的支持。
我正在整理打包已经完成的v0.7更新内容,可能需要俩三天的时间。
可惜因为剧情演出太复杂的缘故,最后也没能完成最后关卡的BOSS战,只能放在下一个版本中更新。
v0.7版本不包含以下内容:
关于这个月的延期问题:
由于现实与工作原因,实际上整个十一月我只花费了很少的时间在游戏制作上,这让我很愧疚。
以及可能前两个月过度压榨了我的精力,导致我这个月也没有再像之前那样一天工作12个小时以上,起早贪黑,几乎不曾娱乐。
我现在更多的是在休息,并思考为什么我要制作这款游戏。
我想很多人也发现了,我其实更喜欢制作拥有挑战性的游戏玩法,而不是增加H内容的丰富度,就像是在制作一款普通的Indie游戏一样。当然,H内容的丰富度也很重要,不如说H对于我这样的一款游戏来说要更重要,但这方面给我带来的动力远不及研究游戏本身的玩法。
所以很多时候我都在想,做这样一款可能不伦不类的游戏到底能给我带来什么?
制作游戏本身给我带来的收益并不多……我在正式开始做这个游戏的第一年(去年四月份开始),几乎是没有收入的,一直都是亏钱的,直到今年七月份才开始盈利,再次感谢各位支援者。
我经常会想,如果我没有钻研玩法,而是不停地增加H的丰富程度,比如增加更多play,H状态,H属性等等,想必可以吸引到更多人吧?我直到很多制作者都是这么做的,其实也是业界的常态。游戏好不好玩其实不太重要,重要的是色不色。
我心知肚明,但是我最后也没有这么做。
我还是更喜欢做一个玩起来也有意思的游戏,而不是单纯的色色游戏。
所以吧,我的这款游戏,估计今后也会继续困难重重吧?
不仅是时间上的问题,精神状态的管理也很重要啊。
可能有人会问我,为什么不直接做全年龄的Indie游戏?
我做WOS之前可是完全不会写代码的啊,我拿RPGMAKER做Indie Game?听上去就很没前途啊。而且我也没想到我真的学会了写代码,不然我可能直接用MV或者Unity了。
更何况我也不是不喜欢H游戏。
Drokrs
2024-06-30 07:44:01 +0000 UTCBlank Space
2023-12-02 10:14:08 +0000 UTCMojoman3
2023-11-29 18:05:26 +0000 UTC