3.0.1 Fixes
Added 2024-09-13 20:20:43 +0000 UTCEngine Changes
Check for status based tool suppression is redone when a status inits or clears (Fixes edge case where eggs would error and then disable tools until the next time an egg was broken free from)
arm angle transform groups should update immediately (fixes issue where first projectiles from weapons with an idle stance might not work correctly)
put player.config movement overrides back in (read docs)
fixed error with species that have no hair colors defined
Macos build should work correctly
Asset Changes
make vaporeon no longer get auto converted to sbq/vaporeon SBQ's vaporeon race from previous versions will no longer auto convert, but now there won't be issues with the vaporeon race on steam workshop
races that had scaly bellies in prior versions now have the scaly bellies again
races that had different image masks for the foreground leg now have the correct mask
status effects should get refreshed with eggify finishes, so transform should now properly happen in sequence afterwards if enabled
mechanical races will now use the plastic eggs again
fixed big vaporeon's belly struggle animations not triggering
NPCs will wait a few minutes before trying to get free if they were prompted and gave consent
NPCs will roll their consent chance properly now
fixed Slime race's status effects not being configurable
Bandits spawn with 25% lust rather than 75% so they won't immediately strip naked now, this was an oversight
Eggs have had movement params adjusted, and now suppress item pickup
sanity check for the case where world.entityCollisionBoundBox() is returning nil when trying vore, despite the fact that should be impossible to occur
more shy NPC dialogue (by Tank)
GalaxyFoxes EX compat
SAIL will now give you a hint towards unlocking the Shapeshifter TF tech
Other notes
The zips now include markdown text files explaining the features of the mod as well as documentation about the changes I made to the engine, features.md will explain many of the features of the mod and how they behave, it also notes some internal IDs of some items and some commands for ease of use
https://github.com/WasabiRaptor/SBQ-Dialogue Is a git repo I made that contains only the player facing text used in the mod, this is intended for public contribution to NPC dialogue as well as streamlining any public translations
Comments
Thanks for the replies/clarification! Glad to know it's already on your radar-- aside from that, great work on the mod! Excited to see more!~
VibeTime
2024-11-13 00:30:21 +0000 UTCme and my partner have two macos machines of different years between us, and we thought it worked when he built it on his machine and sent it to the other and it worked when I installed it, but it only worked because we’ve also been building on that machine as well and also have all the libraries installed both of us are amateurs at this and don’t understand cmake at all besides telling it to build, windows and linux just work and the executables it builds have the libraries built in, macos is the one being weird and there are very little resources to help us figure out what to even do because if we try and set the flags to make it include the libraries it always fails to build and we have no idea what to do
Wasabi Raptor
2024-11-03 05:55:12 +0000 UTCthe macos build just doesn’t work unless you install all the libraries needed to build it in the correct spot, and of course theres no reason for me to make people do that as its our own issue, and we haven’t found a fix for this yet because for some reason it always fails to build if we try to have it include them when it builds
Wasabi Raptor
2024-11-03 05:49:23 +0000 UTCright, I forgot to make another post about it,
Wasabi Raptor
2024-11-03 05:45:11 +0000 UTCNo matter what seems to be done, I can't get the MacOS build to work. I managed to fix the script setup (for convenience sake), but needed to change setup.sh so it can handle path names with spaces in them: Using quotation marks helped the pathnames actually work, as it kept ending the pathname argument at the first space, then using anything past that space as the second argument (For instance, if the pathname was "User/path1/path 2/path3/path4/", it kept throwing two errors, one saying there was no directory found for "user/path1/path", and the other saying there was no directory found for "2/path3/path4".) That said, the game kept immediately crashing upon clicking play thru Steam (after installtion/replacement of the starbound.app file in Starbound's package contents). The crash report stated that ".../library/frameworks/vorbisfile.framework/versions/A/vorbisfile" was not found. Sure enough, the folder "vorbisfile.framework" was not located in that directory, or anywhere for that matter. Is there a dependency that we are missing? I tried installing Vorbis but cannot find how/where to obtain it in a way that installs to that path. Hope this info helps!
VibeTime
2024-11-02 18:15:53 +0000 UTCoh thats so strange? patreon put this post in my notifications like it was new
Jase Al
2024-10-31 19:12:26 +0000 UTClook at the post dates
Wasabi Raptor
2024-10-31 10:19:51 +0000 UTCseems like this version broke roleplay actions, menu now shows up as TODO and cannot be clicked
Jase Al
2024-10-31 09:55:58 +0000 UTCWhen i join my.friends ship on their world
CosmosiumKitsune
2024-10-28 06:31:50 +0000 UTCWe actually uninstalled every single mod except for the stardust core and the monster ai thing that was needed in the files, but unfortunately my friend gets an error of "incoming client packet has caused exception" <- when friend joins me and ""PlayerGeneralDataRuntimeCam" not found in Map Get" when joining my friends ship
CosmosiumKitsune
2024-10-28 06:31:31 +0000 UTCare you sure everything is installed correctly? double check everything is the same version across both clients
Wasabi Raptor
2024-10-28 01:55:26 +0000 UTCfeatures.md included in the zip is a text file, it has a list of all the supported species as well as links to their mod on the workshop
Wasabi Raptor
2024-10-28 01:53:37 +0000 UTCAnother thing. Multiplayer does not seem to work at all. They join and instantly get an exception. We both have the new exe and pak files and yet we just get an exception error. Then i can join them but crash when our characters try and load on the same planet or ship
CosmosiumKitsune
2024-10-20 21:10:55 +0000 UTCHello, i am loving the mod so far. I know there are some mods supported and it was listed somwhere but i dont remember where. Can you point me in the right direction?
CosmosiumKitsune
2024-10-19 21:26:02 +0000 UTCHow do I get things to eat me. Where are the preds at?
Matthew Johnson
2024-10-13 07:49:30 +0000 UTCread the instructions again
Wasabi Raptor
2024-10-07 17:26:18 +0000 UTCI don't know what the issue is since it's had the colony tag "kaiju" since back in the testing weeklies
Wasabi Raptor
2024-10-07 17:08:50 +0000 UTCJust letting you know, Kaijus bed does not count as having his special tag, therefore making it impossible for him to be a tenant.
Fl00fydergen
2024-10-06 23:30:00 +0000 UTCUpdate on this: no idea what I did wrong on the first go-round, but tried reinstalling a bit ago and it works fine now!
Query
2024-10-01 08:32:55 +0000 UTCI'm having trouble getting the game to launch with the 3.0 version, the error log seems to say that all mods are failing to load with the new exe and it hard crashes after the initial splash screen.
Query
2024-09-25 12:55:01 +0000 UTCHey quick thing does this version of SBQ ( or any versions ) work with Frackin' Universe?
antischoker
2024-09-16 17:37:27 +0000 UTC