SBQ Weekly 3.0k
Added 2024-03-24 03:38:04 +0000 UTCEngine changes
fixed the drawDrawables canvas method to take scale as an optional arg
fixed loungable objects to actually use the expanded featureset taken from vehicles
made the animator handle the tags for <left> <right> being mapped to "front" and "back" depending on the flip
added a callback to the animator to make it output it's drawables in lua
added a callback to the animator to apply it's current tags to a string
Asset changes
fixed a large number of missing strings and tooltips as well as fix some typos
removed Auri dialogue option that used to fix a bugged state that now instead froze the game
Setup a number of scripts to implement static object preds
changed a number of values to be less nebulously named
fixed issue on deed break
fixed monsters not having default vore prefs set to enabled
edit how main effect and secondary effects are displayed in the settings
fixed some offsets for parts with crylans
compression was re-implemented
digestion has been re-implemented
a number of old deprecated items from SSVM days have been removed
Comments
Delete old versions, ensure all .pak files are in the correct folder
Wasabi Raptor
2024-03-25 04:10:02 +0000 UTCTry placing files in the correct place manually, the script doesn’t work if the install directory for the game is different
Wasabi Raptor
2024-03-25 04:09:32 +0000 UTCI am having an issue after updating the mod as well to this version. I read the README and I downloaded the win64_v3.0k zip. now starbound loads the chucklefish logo, then crashes 3-4 seconds after. I do not have any of the animation overrides nor do I have any of the older mod versions, any tips and/or ideas?
James the Avali
2024-03-24 23:08:37 +0000 UTCdoes anyone have a issue where it says Exception caught loading asset: /scripts/SBQ_commands.lua and if so how do i fix
Vore
2024-03-24 22:26:50 +0000 UTC