Sword 3D model test I did this week, was interestign to try experiment making a rapier and then working out a low poly for it, got to try quite a few things iwas not used to so was a nice excercise, that said I need to improve my workflow and start using substance painter.
Model done in blender3D, los poly 1400 polys (mostly thanks to the guard wires...), texture done in substance designer, the render is a screenshot form substance painter
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2016-04-14 02:08:40 +0000 UTCChasbanner
2016-04-11 16:00:14 +0000 UTC