Content:
Scenes (Turning Point)
New Systems & Interactions (Evening, Yuto Roam, Lisa-Yuto-Kord interactions, etc)
Misc
I know I said I wanted to make it a trend to keep making only H-scenes but this update has been planned for a while now, at least scenes-wise. The scenes update, as far as the story goes, are not very long and in fact could be considered one somewhat big/longer scene which is why I'm still contemplating whether I should even spread them apart or just turn it into one non-stop scene till the end of the update (story-wise) (thought on this is appreciated). Admittedly, this did not take as long as I thought it may when I first planned it out considering that this is meant to be a big turning point for Lisa but nevertheless, I decided to use the extra time to work on a big system which has been planned since the beginning and is quite integral to my game and the NTR feel. (System detail below)
This update will finally introduce Yuto interactions into the game outside of just scenes at night. It's going to be fairly barebones for now but I am trying to add a few interactions, at least one Lisa-Yuto & Lisa-Yuto-Kord per first floor room, and hopefully with some variation considering that the up to date story in v0.09 will have Lisa a lot more friendly with Kord. To get these interactions you have to go into the same room as Yuto or Yuto & Kord when they're in the same room together. You guys can probably see the vision with this and I know how much people like hidden NTR (and trust me, so do I), which is why this will only be the first system for hidden NTR. I'll point out that there will also be a night Yuto roam function just like Kord but it's currently just to make the home feel more natural.
I've looked into a bunch of issues that people have had, mainly not being able to do or see things, and I've thought of ways to solve them. So far, I'm planning to add an extra button/s in the gallery which will explain as simply as possible how to unlock each scene. I also want to try making as many things favor-only dependant rather than needing you to have also gone through an event. But, not all functions will make sense if they're only favor dependant so I doubt I'll do it for everything.
I probably won't be able to fit in the dialogue & expression changes for repeatables after this turning point which would make them feel a little odd at that point but I plan to make those changes in v0.10 instead of getting myself confused trying to cram in as much as I can.
ObliviousNTR
2025-01-26 18:25:17 +0000 UTC429boss
2025-01-26 17:52:51 +0000 UTC