Yeah, I'd like to see what it feels like if I just do a normal animation for the month instead of experimenting. If it still feels like too much, then maybe I pull it back and just focus on comm and game work.
Thanks for the kind words, as well, I appreciate it. I always feel some burnout towards the end of a commission batch, but for the next set I'll probably factor in a week-long break for my scheduling to help get ahead of it.
Funk Dangerfield
2025-12-08 01:24:36 +0000 UTC
Damm that's a shame, I was liking where this animation was going.
Just becareful not to burn yourself out, I have seen other artists do comms, a monthly animation and other projects, and it always seems to never end well.
Perhaps you should reconsider the monthly as it tends to be a bottle neck.
Also definitely give yourself that week, burnout might already be happening so you'll need it.