XaiJu
SizeDifferenceWorld
SizeDifferenceWorld

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"Size Difference World" Game Devlog

Hi!

It's the weekend again, and I'm writing a devlog post.

This weekend, as I planned earlier, I was busy creating images for the cutscenes in Laraya's house. Unfortunately, it doesn't work out to do game creation on workdays right now. Therefore, I was able to create less images than I wanted to. However, I guess it's better than nothing.

The development of the game is gradually moving forward. The concept of the game has already been determined exactly... Those who have been following my posts for a long time will remember that last year the concept of the game was changed several times, because, in the process of development, there were many unforeseen difficulties. I literally had to start creating the game from zero every time! And it was very demotivating!

Now I can confidently say that this game will see its release.

I would like to thank Sam Smith and Shiphtur for their invaluable help in my creativity. I also want to say a big thanks to everyone who motivates me in one way or another.

The working build of the game has been updated.

Read the pinned post for patrons at the very top of the feed to find the download link.

New images have been added to the game, as well as to a special private gallery.

As for my second game (Final Exam), I decided again not to create a separate post, but to write about it here.

The sixth (out of ten) location of the second level in Final Exam is ready. In total, the game will probably have four levels of ten locations. I originally wanted to make five levels, however, many people write to me that the game is too hard as it is... Unfortunately, no one gave me any recommendations on how to reduce the difficulty of the game, although I really asked for it.

The working build of Final Exam has not been updated yet. I'll update it when I completely finish the second level and create all the images for the cutscenes.

Comments

Hi! Thanks for the feedback! The placement of health replenishment items, as well as life increases, I have on my plan. But it will be in the polishing phase when all the levels are created. Right now, my main goal is to build all the levels. Later, I will be looking for testers to help me. The thing is, this game seems too easy for me. I get through everything that is created without losing lives... But I am a developer, that's why it's like this. I didn't understand the point where you say "enemy walks through it". Maybe it has to do with the fact of the player preparing to hit? The punch itself happens on the fifth frame of the punch animation. Preparing for the hit is used in many games, and I think it looks better than if it wasn't there. It's something you can easily get used to with a little practice. I have experimented a lot with the hitting distance, and this is the most optimal hitting distance. The thing about the game is that the player fights with his bare hands. That's what all the game mechanics are designed for. If the player tries to make some kind of weapon, it will completely change the concept of the game and it will have to be built anew. Unfortunately, I don't have time for that.

Size Difference World

One way to lower the difficulty in Final Exam would be to add health pickups every now and then so it's easier to get through a level without losing a life. Another way would be to slightly increase the reach of the characters attack. In several cases it feels like the enemies simply walk though it. It would probably be a good idea to consider a combination of both of these and perhaps more in the future.

Dragon Crypt


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