XaiJu
Rett
Rett

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The Cave v0.4.1 (Public Version!)

Version 0.4 is here with many requested additions! You can find it on the attached files at the VERY bottom, or at the link below.

You can find the Online version and Offline download here:
https://textadventures.co.uk/games/view/cmt50dll2koybs5hqny8qa/the-cave-v0-4-1

If you don't have it yet, to play the game offline, you need Quest. Download it here:

https://textadventures.co.uk/quest

As always, if you find any bugs or typos, please let me know!

Changelog for v0.4:

The Cave v0.4.1 (Public Version!)

Comments

Some of these suggestions are quite nice, such as having characters follow the player, random encounters, and ways to unlock more areas. However, I didn't want to implement an very in-depth combat system for multiple reasons. First, this game is a fetish game first and foremost, I'd imagine most people playing this game come to see the vore scenes, and aren't too interested in having to fight things in order to see said vore scenes. Second, the Quest engine is a little bit restrictive, and I doubt I could make an engaging combat system with my knowledge of Quest as of right now. And lastly, I'd rather spend my time focusing on writing and making good vore scenes rather than putting time into making a combat system. Though, I did have a few ideas for a "fake" combat system for the arena already. So far I have some plans where the player could use their agility, magic, combat prowess, or even their weight to give them an advantage over enemies. Enemies would have specific weaknesses, or multiple, depending on the encounter. It should be easy to take care of enemies, and also just as easy to lose to enemies (on purpose), so that way the player can easily access the vore scenes they want to see. As always, the last thing I want to do is force the player to see vore scenes they *dont* want to see, so even losing a fight shouldn't force the player to be eaten, for example.

Rett

other random ideas: Gym area; A gym somewhere in-between cogwheel and dragonfire that lets you train your body and lets you not only eat much larger prey without becoming immobile, but also makes you much stronger. forest; An outside of the cave area with some key places to discover. sigil crafter; one time use of making a sigil in key points to have more options of teleportation. Random Encounters; Deeper cave and/or forest area with random chance of fighting an enemy inside. Scroll of the mighty; simply gives you more strength for fighting in a battle, and for moving objects in the world around you. (only used per one battle or one world action) Scroll of the hungry; Allows you to not only eat more people (assuming there's a max capacity for not eating infinite amounts of enemies) but also lets you digest people you ate faster. (temporary for only one group digestion, or for 5 singular digestions.) Scroll of the horny; Allows for more lust to be gained on an enemy, or for convincing a character to do something. (like the scroll of the mighty, it too also has the same kind of temporary effect.) Scenic route for the ritual circle areas; A way for the player to walk to the other areas, and have to do some quests in order to unlock the ritual circle teleportation for the area. Allies; A way for rett and/or other characters to follow you around and fight with you in battles. (k'gan cannot be an ally as he is a bit too big and strong to be one, Plus he possibly can't even leave the room he is able to spawn in.)

Smugleaf

cogwheel fighting arena's battle system; Fighting takes away hp from the enemy or player, Flirt adds lust to the enemy or player, Feast on horny or K.O'd fighters. Every time you win you earn some reputation, earn enough to unlock new areas of cogwheel. event for cogwheel; A strange performance happens at certain points, and some people can even attend to the performance if they have enough rep to get backstage. (Can consist of oral/cock vore, player-pred or prey) questline to unlock ritual circle of dragonfire; you need to head to cogwheel, and them play in a couple of fights, after that, you can go see someone who will show you backstage. Once you're backstage, you can get out some back door after finding a key and heading to the dragonfire area. Find the unfinished ritual circle, what's needed to complete it, then activate the circle! Dragonfire area; A bunch of floating islands that have all been moved into one place from all the dragons that live there. The original dragons that moved the islands together wanted to make a peaceful paradise where anything can happen of safety. The key for the deeper cave quest; Complete the ritual circle for dragonfire, then talk to Rett (in any form except dracolich) And tell him about dragonfire, then Lead him to dragonfire through the ritual circle so he can look around. Rett will discover his lost key in the hands of another dragon (which their gender is randomized), so you have to follow the thief of a dragon until they enters their house, then either 2 options can happen, you can either eat them (Rett or you eating them is random) or you can take the key and leave. (Note that permanently digesting them will block you out of some things in dragonfire unless you reform them.)

Smugleaf

i have an idea that helps with cogwheel area and dragonfire area;

Smugleaf

K'gan is much larger than the player character, if the player wanted to eat K'gan first they would be weighed down and completely unable to move, so they wouldn't be able to travel to Rett's cave and eat him afterwards. Using a hammerspace scroll gives you your mobility back. If you eat Rett first, then head over to K'gan's temple and eat them next, no hammerspace scroll is needed. Hrrmmmm, I suppose I could've worded that better on the original post.

Rett

I'm a bit confused what does a hammerspace scroll have to do with Kgan and Retts interactions I think I missed something here.

Alex


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