I've spent the last couple of days working on an updated version of the Growth Adventure rules.
Links
GA Rules V0.8.1 https://docs.google.com/document/d/1xchrEq3HYCSRs6atea7-SnOPxSH1a3RBHB1cx-DH6RE/edit?usp=sharing
Traits V0.4.1 https://docs.google.com/document/d/15DAy-F3jXLTjZMIUgmVGLmf7KBYLkccVDaqyiGRzE08/edit?usp=sharing
Big changes -
Removed Limit modifiers. Didn't add fun, just more work. Their purpose can be achieved through balance I was doing anyways.
Removed Waist and Lip proportions. Both proportions were not focused enough by players can could be better represented through single traits. IE Abs of Steel, or Round Lips traits.
Reworked Class and Class Mastery Traits. Class traits are now no longer attached to a specific class and class mastery traits have been fused into the new class traits. Not every class had a clear "transformation" or growth theme and I didn't want players to feel forced to take a class if they wanted their character to look a certain way. Class traits now are more focused on a specific kind of transformation and have a list of possible classes that can choose them.
Transformation (TF) Slots. In order to make transformations less chaotic and lose meaning by stacking every single one you find, transformations are now limited by transformation Slots. Transformations can take one, two or three slots. Transformations that take 1 slot provide less bonuses than those that take up two or three. Their are ways to reduce the amount of slots certain transformations can take.
Transformations. Since transformations have been greatly limited by transformations slots, they have been greatly buffed in what they do, especially those that take up to three TF slots. Most of the time, you will be able to pick and choose which transformations to keep, or drop etc. But some items force you to take on a transformation and lose enough other transformations in order free up the transformation slots. But even then, you may retain many of the traits you gained leveling another transformation.
Many Many more changes. With the removal of 2 proportions and the rework to how transformations work, most everything else had to be reworked as well. Like Identity and Form traits to how much of a bonus both class and items should grant. Right now I think its easy to reach 100 in most everything, but I wont know for sure until we have some very serious tasting.