Ok, as I mentioned in the state of the patreon, I would spend some time reworking the stat and trait system for the growth.
Stat Changes
I have removed bimbo, primal and goth as stats. The theming with the "archetype" stats conflicted with each other and would cause issues when all three where leveled equally. I added the Mind and Heart stat to replace the archetype stats.
Stats change the following cosmetic traits;
In addition, I am putting a "soft cap" on transformations set at 15. Once a character reaches 15 in a stat, they will need twice as much in order to see continued changes. This is to keep characters from growing too quickly. I am also putting a hard cap on transformations at 25, this means they will no longer gain any changes from further stat growth. BUT WORRY NOT, their will be ways to lift these caps and make growth in certain stats go faster, just as I had before.
Archetype Stat Changes
You may be wondering what I did with the bimbo, goth and primal stats. Well fear not, they are still here, but in the form of the archetype percentage pentagon/pie.
The idea is that each character has 100 points worth of personality and each archetype takes up some percentage of that. On the example sheet you can see that Neoma is 70% Goth, 10% tribal (primal) and 20% bimbo. These traits will effect skin tone, make up, jewellery (cosmetic only) and other minor cosmetics. In addition to these changes, I am adding 2 more archetype stats, Punk and Sensie. My goal is to have these 5 archetypes to work much like the Magic the gathering color pie, a form of advanced alignment/archetype system.
The full list of archetypes are;
The archetypes are still a work in progress, so I am very open to feedback.
Traits
The last two growth drives were learning experiences when it came to traits. Many people wanted to donate just to give traits and it got overwhelming pretty quickly. I have gone and put a limit on how many traits a character can have and tied it to their base stats. Three trait slots will be unlockable through leveling your base stats, unlocking at level 5, 15, and 35 of each stat. In addition I plan on doing more "power up" options for traits, further transforming and empowering the traits the character does get. While their will be viewer traits, they will be stronger.
Furthermore, there are two additional trait categories, Unique Traits and Body type traits. (explained below)
The categories of traits go as follows;
Well that's all I have for right now. If you all have any feedback please let me know in the comments below or come chat in the discord. I'm off to bed.
Suboptimal menace
2023-01-13 14:01:21 +0000 UTCEnigma42
2023-01-13 14:00:53 +0000 UTC