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Daily Report - 22/03/2024

Better camera, expanding our guild

Say cheese

We recently encountered some “struggles” with our camera and its corresponding controls. We’re remedying this by overhauling everything the camera does, and how the player interacts with the game. A big difference here (and shown in the above gif) is how we’ve moved from FOV-based zooming (which is dumb) to a more traditional zoom. On top of that, depending on how zoomed in you are, the angle of the camera changes as well, so you can really feel like you’re part of the guild if you want.

 

Architecture 101

With our main walls, doors & windows done now, it’s time to start working toward putting the entire guild layout into the main game. This will be a bit of a puzzle still, and will be some Unity magic to make certain areas appear later on through unlocks, but that’s worries for another daily update.

What’s Next?

William is gone today, Thomas will be continuing on our controls and camera, Alexandra will be continuing her guild architecting, and Sarah-Luna will (probably? not 100% certain) be getting close to finalizing more and more textures of the area surrounding our guild.

“Hippety hoppity, The Sims 4’s controls are now our property” - William

Marnix Wyns

Producer & content creator @ BiteMe Games

 

 

 

 

 

 

Comments

The quote of the day though: “Hippety hoppity, The Sims 4’s controls are now our property” - William :D

Channy H.


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