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Daily Report - 05/03/2024

Our first character, more life

Custom characters

Yesterday Sarah-Luna got around to finishing our main character’s 3D model, and shoving him in game. This will already be a good first step towards getting that final vision of our characters’ art style in the game.

Some dynamicism

And then speaking of characters, apart from our advisors, we’ll also have both adventurers and regular townsfolk populating your guild, making it a more lively place. A crucial part of this is giving them custom animations, and letting them walk around, all “leading their own lives” as part of that simulation we’re running in the background. Even though this is currently still all done with Synty, I think it’s a great addition already to the game.

What’s next?
With our main character done, the art focus moves to overhauling our guild itself, changing out the walls, floors and other key elements, getting them closer towards the final vision/look of the game that we’re going for. William will keep working on getting our core mechanics/gameplay loops fleshed out.

Why did the developer go broke? Because they used up all their cache

Marnix Wyns

Producer & content creator @ BiteMe Games


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