Progress with HoHH 1.5 is still going very well.
I put the demo (v0.010) out last week with the new autosave and NPC shop features. That won't display properly on mobile devices yet. Still working on that, but I hope the people that were able to play it liked what they saw.
After I put it out I moved straight onto the notebook functionality. At the moment I'm aiming to do the simple stuff first. So for now it will just be a list of harlots that will track basics such as whether the player has encountered them, how many times they've visited, died to, etc. I might also put the preferred gifts in.
That might go out sometime next week as the changes are fairly small.
After that it will be a case of going through harlot-by-harlot, but I'll get back to balancing the work between coding and writing new scenarios for that.
The other thing I want to do is have a mobile-friendly version up and tidy up the CSS in general so it doesn't look like complete gobbledegook when I come back to it in 6 months time.
I think it might be one more week of focused html/CSS/code-hacking and then I'll get back to writing again.
The other thing I want to get organised is the harlot spotlights and profiles. I have new art. I just need to work out a staggered release schedule again. That slipped a bit, so I need to go through and get the dates updated.
It's been a few coding-heavy weeks, but I needed to get that codebase updated and stabilised and giving it full focus for a couple of weeks seems to have done the job.
- manyeyedhydra