XaiJu
rannero
rannero

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Battle System

I couldn't find an existed good custom battle script to begin with, neither make one. Simple comparison to show how good ScaleGarden's scripts are.

What should I do? Stick to default battle system or copy/modify his custom battle script? Is it really ok? :(

Battle System

Comments

I think u dont need battle system in yuuki story but if u add it, pls make it just a optional not a main gameplay for storyline.

Adiris

I don't even know how to add a portrait for battle screen x(

I am OK for the default one. Just adding pics for yuuki and companions will be do the trick in the bottom part. And I do like the scale garden stuff but nearly 99% of the time I never notice the images in combat I just look at the numbers in turn based games.

Fargoon

dont rush, make things better little by little until you are satisfied, you'll make mistakes if you go too fast :p.

kataki

problem is i cant do the coding and there's nothing like that out there for me to use.

you can just make a simple battle system for now and change it when you are better at it and of course you will have to add more cgs for when you get defeated by monsters and add something interesting to look at while fighting like armor degradation and battle movements or it will straight out be bothersome to just fight, in my opinion, either do it like this or just forget about it

kataki

I think this game should focus more on exploring h scene than to fight around.

Wong

at least I want everything looks good :(

Are you sure you want to implement a battle system? Usually it's not the core focus of an H Game and it generally tends to just create more headaches and problems for you on the programming side.

Jubling


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