XaiJu
SuccuDev
SuccuDev

patreon


Virtual Succubus 0.27 Patch Notes

The download for this version can be found here. 


Hi!

Patch Notes TLDR


More mechanical improvements and tweaks this month!

Counted tasks have always been a little divisive, but I haven’t been able to allow for the disabling of them due to some internal stuff and the fact variety would be very significantly hurt. This patch changes that by reworking timed tasks and adding more layers, and at the same time makes it much easier in the future to add more variety.

The stroking tag selection feature is yet another sore spot; while the game is all about telling you what to do, some stuff just doesn’t work for certain players. This new system allows significantly increased variety, and more customization for what actually works for each player’s preferences!

With the new stroking task layer, and timed task layer compatibility, variety in general is greatly increased. Most tasks in the game can now be combinations of multiple instructions, meaning you should see far less exact repeats with enough toggles enabled. You can expect further improvements in the future, as content additions to both of these systems now have an exponential effect compared to when they were all separate tasks.

I'll be looking at creating something totally new for the game rather than refinements for next month, as I've been working on cleanup for a while. 

I hope you all enjoy!


Current 0.27 Patch Notes:

Features

Timed Task Rework

Dev Note: This is effectively a very large increase in potential task variety, depending on your toggles. It also makes it possible to totally disable counted tasks while retaining the Themes function, which has been a sore point for many.

Pleasure Instructions Rework

Dev Note: Combined with the new Stroking task layer, this increases the variety of pleasurable tasks you can get by a lot.

Balance

Content

Dev Note: I apologize but there won't be a new April Fools event. time constraints have been very rough for these more complex old system tweaks, and I wanted to prioritize the more important work.

Polish & Misc

Bugfixes

Comments

Immersion. It takes me off the moment and brings me down. I can't really explain it or the feeling better (partly because English isn't my first language).

Esy Vihree

> "Increased the rate of edging prompts to compensate for some changes over previous versions" doesn't sound at all appealing to me. This relates purely to what the edging slider affects. I'll look into what I can do for endings, although I guess I'm not sure where the difference lies there between her saying to finish or her saying to edge before finishing?

As I said, previously I could remove all the edging from the game using menu sliders, but now it seems that edging has become integral part of the new ending system and "Increased the rate of edging prompts to compensate for some changes over previous versions" doesn't sound at all appealing to me. I haven't tested 0.27 because of that and all the edging on the end game, it ruins (no pun intended) the experience for me. For personal appeal I just don't like to edge at command for pretty much the same reasons Alex said.

Esy Vihree

I can't speak for Esy, but in my case i just find edging boring. I have honestly never found the appeal as it usually takes me on the other side of ten minutes to get to the edge when commanded, but if i get to the edge following other instructions the it goes much faster

Alex Ravn

More specifically?

It's a shame if the edging is becoming more prominent part of the app without an option to fully remove them (previously using the sliders meant that I didn't encounter any, but now with all the changes that seems to not be the case anymore).

Esy Vihree

Does this game have a self facial ending or something? I haven't had it long just curious


More Creators