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Hollow Knight: Silksong's Beautiful but Baffling Designs | Design Delve

This week's episode of Design Delve is now available!

Hollow Knight: Silksong's Beautiful but Baffling Designs | Design Delve

Comments

They nerfed Moorwing in the first patch, so it looks like they've decided it was overtuned. I didn't even see Moorwing until well into Act 2, because apparently it doesn't show up if you enter the area via the Flea Caravan. Some of the rosary stringers charge less than 20% (though it's still a 20 bead fee) -- some will string 120 beads for a cost of 140, for example.

Anders Carlson

For me this game screams “watch a longplay”. Gorgeous, looks amazing, sounds great, absolutely unpleasant to play. But I’m not a fan of it’s whole deal tbh so I was never likely to pick it up.

Tim Wilson

Took me 30 hours to complete Act 1 because I am lame and had to cheese Moorwing... But finding Act 2 feels much more like Hollow Knight of old so far. Might be because I have nailed movement with the Wanderer crest now and don't feel totally useless. Anyway, lots to agree with here. The rosary issue is interesting - it definitely feels like they want you to engage with the rosary string creators and to make sure you are prepped before any excursions into the unknown (albeit there's no actual suggestion anywhere that people should do this). The 20% tax on that sucks, but, hey, just another miserable commentary on capitalism... :( And, boy is this game beautiful visually and audibly. Will continue just for that.

Ando


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