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Ranking the Game Design of From Software's Healing Systems | Design Delve

In this week's episode of Design Delve, J & Ludo attempt to rank all of From Software's healing systems.

Ranking the Game Design of From Software's Healing Systems | Design Delve

Comments

TUNIC is amazing because of how it mechanically uses its manual in a way that narratively makes sense, not just with its healing system but also everything else it is... BEAUTIFUL!

Lil' Cass

Half life health stations and suit rechargers.

DOSGamerMan

Also, the petty spite with which *Sekiro* makes the healing very useless and limited before you get any upgrades for it was a factor in me dropping that game until I could get cheat tools, so I wish you had at least mentioned that too.

SpectralTime

You’re not wrong about the reinforcement loop problem, and I’ve run into it myself because I’m not incredible at these games, but I was hoping you would list the one positive of blood vials before nuking them, which is that a new player doesn’t feel as tethered to the checkpoint when they can replenish their healing resources on the fly while advancing through a level to try to get to the next checkpoint.

SpectralTime

Ahem.... No Armored Core ? 😉 Great Video!

JC

Well done JM8 & Ludo. I found it amusing to imagine this video was designed bottom up with the starting point of: JM8 wants to yell at Bloodborne.

Branden Plesh

Hey JM8, how about a video about reactivity?

Eric Schwenke


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