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The Secret to Making Any Game Satisfying | Design Delve

This week's episode of Design Delve is now available!

The Secret to Making Any Game Satisfying | Design Delve

Comments

My favorite game of all time is Quake, the first one. I would say it's JG use comes in getting bigger guns to kill bigger, badder monsters while unlocking new levels, though I see clearly how it has it's failings because it lays almost all it's cards on the table way too quickly. I mean, Shamblers are introduced in a double fight by E1M3, ffs! And even I admit that by the time one reaches episode 4, the original game becomes quite repetitive. Community maps are much better designed in this respect. Specially the masterpiece maps from mods like Arcane Dimensions and Alkaline. In particular the map "Tears of the False God" from the AD mod is a masterclass in boomer shooter map design, imho. That's disregarding Quake as a speedrunner staple, though.

Wally Hackenslacker

Nice use of “reinforcement loop” without apologizing for the positive/negative BS.

Max Goldstein


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