XaiJu
davigo
davigo

patreon


No death when falling (and other gameplay improvements), emotes, impact effects [Prototype Update 0.0.21P]

Hey Davigo Friends,

We did some play-testing last week in the Discord (thanks all who joined!). It was very informative and shone some light onto gameplay issues we wanted to sort out.


No more falling to die

That's right, the warrior no longer dies when they get thrown off the level. 👀 

Instead, the warrior will take damage and return to the spawn point when they hit the killzone. Their health will be reduced by a set amount (currently 15%). 

We don't exactly know yet how we'll contextualize the damage/respawn (dying when falling off kinda "made sense"). But either way, this is one of the final issues we were having trouble balancing with the new health systems.


Giant boundary

Some maps, like Greyblock, for example, are designed to work for VR players with small playspaces. These levels are intended to be played standing-only. However, VR players with large playspaces can take advantage of the level layout to overwhelm the warrior.

Now this is fun for the VR player but not-so-much for the PC player, so we're putting a boundary back in. 

But don't worry, large-playspace folks, we do want to create levels designed to take proper advantage of the extra room. First, however, we need to balance this with the needs of the PC players.


Warrior emotes

Ever want to wave or point and laugh at the giant? Now you can.

We tossed a few emotes in for the warrior so they can be a bit more expressive (almost as expressive as big G). Currently we have wave, point, sit, and break-dancing emotes. Use the D-pad on the gamepad, or the 1, 2, 3, and 4 keys on the keyboard to activate them.



New effect when rocket hits giant shield

Defending against incoming rockets with the giant's shield will result in a new impact effect!

(Yes, this was secretly put into a revision of the last build late last Friday, but now it's official) 



Miscellaneous


That's it for this week. Have a great weekend!

Cheers,
Daviteam


Full Changelog:



No death when falling (and other gameplay improvements), emotes, impact effects [Prototype Update 0.0.21P]

Comments

I think an idea for blocking is that instead of just blocking it could reflect back towards the warrior that fired it, then they would have to dodge their own rocket

For the dev team in general, pretty much! Dodging tends to be a bit more reliable for us, though we have noticed other players prefer blocking entirely to dodging. But it's pretty dang fun to do and looks sick, so we'd like to explore ways to make blocking directly beneficial over dodging in some cases.

Davigo

whats the benefit of blocking instead of dodging? style points? lol

Green


More Creators