Hey Davigo Friends,
We did some play-testing last week in the Discord (thanks all who joined!). It was very informative and shone some light onto gameplay issues we wanted to sort out.
No more falling to die
That's right, the warrior no longer dies when they get thrown off the level. 👀
Instead, the warrior will take damage and return to the spawn point when they hit the killzone. Their health will be reduced by a set amount (currently 15%).
We don't exactly know yet how we'll contextualize the damage/respawn (dying when falling off kinda "made sense"). But either way, this is one of the final issues we were having trouble balancing with the new health systems.
Giant boundary
Some maps, like Greyblock, for example, are designed to work for VR players with small playspaces. These levels are intended to be played standing-only. However, VR players with large playspaces can take advantage of the level layout to overwhelm the warrior.
Now this is fun for the VR player but not-so-much for the PC player, so we're putting a boundary back in.
But don't worry, large-playspace folks, we do want to create levels designed to take proper advantage of the extra room. First, however, we need to balance this with the needs of the PC players.
Warrior emotes
Ever want to wave or point and laugh at the giant? Now you can.
We tossed a few emotes in for the warrior so they can be a bit more expressive (almost as expressive as big G). Currently we have wave, point, sit, and break-dancing emotes. Use the D-pad on the gamepad, or the 1, 2, 3, and 4 keys on the keyboard to activate them.

New effect when rocket hits giant shield
Defending against incoming rockets with the giant's shield will result in a new impact effect!
(Yes, this was secretly put into a revision of the last build late last Friday, but now it's official)
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Miscellaneous
That's it for this week. Have a great weekend!
Cheers,
Daviteam
Full Changelog:
Davigo
2021-02-20 17:48:57 +0000 UTCGreen
2021-02-20 08:25:42 +0000 UTC