XaiJu
xxysoulyxx
xxysoulyxx

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I think I got it

So, while I was rendering the heads for the examples I stumble upon a troubles, I've no idea of how to do a proper scene illumination because if I used only one light yes the head details were visible in certain angles but when I start turning it around the details basically get lost since there was no light helping me to push the details. As I research I kind of start noticing something and is that in general all images have what I can call 3 sources of light, a main light (often the brightest ) this defines the whole illumination in your drawing and is often the responsible of the lightest areas in your drawing. a secondary light (often the result of the light that bounces in the surfaces of the room where the illustration takes place, or other smaller sources of illumination) this one is responsible of define the colors from the objects and it is often around grey value and a shadow light (is not a light but a color that can help push the contrast of the objects in the scene) this often pops out in the lines that have no primary or secondary light. So I did try all of this today and this is what I get and it seems like it works, I will do some more materials around this topics in the next days (also because one of the materials I've with this concept is a color pallet to try more variations) stay tune

I think I got it I think I got it

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