Hello everyone, this is Warumiyo\(´◓Д◔`)/!
The production of the opening part of Clara's Confessional has been completed.
We are distributing the game build created so far to everyone who follow us.
+) Starting from this version, English, Japanese, Standard Chinese, and Spanish are supported.
+) From this version, expressions and poses have been assigned to all of Clara's lines.
+) Background music and sound effects have been added starting from this version.
+) The title image has been changed.
Since the last weekly report, there have been changes to the game system and various aspects have been established, so I felt the need to provide an overall explanation of the game and will proceed with it this time.
Clara's Confessional is largely divided into two parts.
The core part is the confessional, and the sub-part is daily life.
First, I will explain the confessional system.

The protagonist Clara, who was an orphan, is taken in and raised at a church in a rural village. Having grown up in the church learning the life of a devout religious person, Clara has now become an adult and a proper nun.
In addition to the various chores she has been doing at the church, the job she has finally been assigned as a nun is working in the confessional. Here, Clara listens to the stories of various confessants.
Basically, Clara's mission is to listen to the stories of the confessants who visit the confessional and relieve their guilt.
The confessant tells various stories in the confessional, and the category can be classified according to the color of the speech bubble depending on the content.

Ordinary stories are in black speech bubbles, content confessing sins is in blue speech bubbles, and content about obscene facts is in red speech bubbles, etc. Initially, only these three types of speech bubbles appear, but as time passes, speech bubbles of other colors will also appear, and how Clara should respond appropriately will differ for each speech bubble.

There are three types of responses from Clara. Embrace, reprimand, and use skills.
For example, when a confessant tells an ordinary story, their guilt is reduced when embraced and increases when reprimanded.

Conversely, when a confessant is confessing their sins, their guilt decreases when reprimanded and increases when embraced.
If a response other than embracing or reprimanding is made, the confessant feels that their story has been ignored, and a corresponding change in guilt occurs.
The progression of these conversation turns is as follows:

1. Clara predicts what kind of story the confessant will tell. This prediction may be correct or incorrect, but the prediction accuracy increases as certain skills are acquired by consuming SP.

2. After predicting the confessant's story, Clara decides what attitude to take in the counseling.
Here, you can choose one of three options: a defensive attitude, an active attitude, or preparation to use skills. A defensive attitude uses less of Clara's mental energy but only slightly changes the confessant's guilt. An active attitude, on the other hand, uses a lot of mental energy to greatly change the confessant's guilt. Finally, preparation to use skills allows the use of actions and skills other than embracing/reprimanding.

3. After deciding the attitude, you listen to the confessant's story. Each time Clara listens to the confessant's story, her mental energy decreases, and the amount of decrease differs according to the attitude decided earlier. At this time, you need to decide the command to reduce the confessant's guilt according to the color of the speech bubble. However, in the early stages, there are cases where Clara, who is not yet familiar with the confessional work, does not understand the confessant's story well. In that case, the speech bubble is marked with a ?, and the proportion of ? speech bubbles appearing can be reduced by acquiring certain skills.

4. Finally, Clara decides on the appropriate action according to the speech bubble. She can focus on counseling work by embracing/reprimanding, or she can seduce the confessant using the holes drilled in the wall, or she can do obscene things behind the wall without the confessant's knowledge. At this time, in the case of embracing/reprimanding, the guilt may or may not be reduced depending on the success rate. This success rate can also be increased by investing SP to acquire skills.
The confessional system progresses in a repetitive pattern of 1->2->3->4 as one turn.

By the way, there are two tabs on the left, and when you press the other tab, you can see Clara's appearance behind the wall. Here, you can check Clara's obscene behavior, her appearance and expressions that change according to various commands, and whether Clara is aroused or not, nipple erection, clitoris erection, Clara's costume state and type are also reflected and displayed.

The types of confessant counseling are divided into religious counseling and personal counseling. In the case of successful/failed counseling, religious counseling increases or decreases the confessant's piety value, and personal counseling increases or decreases the confessant's nun♡ value.
These values are stored in the database of each villager, and the higher the confessant's piety value, the easier it is for guilt to decrease and not increase during counseling, and the higher the nun♡ value, the higher the confessant's initial libido value is set.

Also, if Clara's mental energy reaches 0 while the confessional work is not finished, the counseling for that day ends. Clara's reputation decreases by the number of people waiting for confession without being able to confess.
The higher Clara's reputation, the more visitors tend to come to the confessional, and if her reputation reaches 0, Clara can no longer be a nun and is exiled from the village. Also, if the weekly tribute is not paid, Clara's reputation will decrease, so be careful.
In Clara's Confessional, there are various locations besides the confessional, and you can play various minigames here.

First, you can visit the prayer room in the church to pray.

There are three types of prayers: Prayer of Adoration, Prayer of Confession, and Prayer of Blessing, which increase Clara's piety, decrease Clara's depravity, and acquire SP, respectively.
As Clara's piety increases, her nun level increases, and her nun grade changes according to her nun level. A higher nun grade means becoming a more prestigious religious person. Also, Clara receives a living allowance from the church on a weekly basis, and the amount she receives increases as her nun grade increases.
In addition to prayer, Clara also carries out chores assigned by Father Chris at the church. For example, there are chopping firewood, cleaning up the village's garbage, etc., and we are planning a minigame with gacha elements. The items that can be obtained through cleaning up garbage can be used as interior materials at the repair shop later.

On one side of the church is Clara's room.
In the skill book placed on Clara's bed, you can acquire various skills through the SP obtained from prayer. There are three types of skills: counseling skills, utility skills, and obscene skills.

Also, in front of the mirror, Clara can change her outfit. There are various types of nun's habits, and she can wear different nun's habits depending on her depravity. She can also change accessories stored in the drawer, just like her outfit.
In Clara's room, she can take a bath at certain times. Players can choose commands to wash every nook and cranny of Clara's body, and we are currently creating minigames such as a situation where someone intrudes while Clara is taking a bath, splashes semen, and runs away.
Also, we plan to add events such as someone from the village intruding and committing sleep assault while Clara is sleeping after the official release.

In one corner of the village map is the repair shop. Here, Father Chris can purchase interior for the confessional, and before Clara starts her confessional work, she can set up walls with holes of various sizes.

In the store, Gwen, who grew up with Clara since childhood but has complex feelings about Clara after being compared in appearance by the villagers, sells various items. Here, you can purchase costumes, items, accessories, etc., and after certain events, adult tools will also be available for purchase.

Finally, at the restaurant street, you can earn money through part-time jobs. There is a building that operates as a cafe during the day and as a pub in the evening. In the cafe, there is a minigame of serving, and in the pub, there is a minigame of soliciting customers and serving with half of the face covered.
This concludes the general explanation of the game.
We look forward to your anticipation.
You can download the beta version from the link below:
https://drive.google.com/file/d/1YD5B51eaflCHE0LOUzEsKmJs-UyGBgzW/view?usp=drive_link
Always thank you so much for supporting us, and we hope you have a wonderful rest of the weekend! (。•̀-•)✧
Bayu Pembayun
2025-03-02 04:22:35 +0000 UTCLloNya
2025-02-05 03:15:11 +0000 UTCTony Pitts
2025-01-12 05:43:25 +0000 UTCHannibaldc
2025-01-03 13:53:14 +0000 UTCWarumiyo_
2024-08-07 11:43:27 +0000 UTCMadara Uchiha
2024-08-07 10:36:29 +0000 UTCBLACK-Archi
2024-07-21 11:43:16 +0000 UTCIchigoburner
2024-07-11 21:28:24 +0000 UTCBLACK-Archi
2024-07-06 12:05:55 +0000 UTC