Hello, this is Warumiyo.\(´◓Д◔`)/
We've been working diligently on production, but unfortunately, we haven't been able to finalized as initially planned. We apologize for the delay in production.
Here's what has been accomplished this week:

As you can see, while players carry out their mission, we're designing the game so that they can faintly monitor the heroine's mission beyond the curtain. The first mission, push-ups, is in the state as shown in the video, and after a few test runs, there will be adjustments made for difficulty levels.
The animation production has been a repetitive process of creation, scrapping, recreation, and re-scrapping. After several planning meetings, about 50% of the production has been completed.
Peeking through the curtain feature: After researching how to control animations in the game engine, we've implemented a function where players can operate this in-game. So, in the game, you can actually drag the curtain with your mouse to move it!


We initially tried to implement too many elements through animation. But assessing the effort versus benefit, it felt less productive. Hence, we're focusing on creating essential scenes primarily. Although we expect to get faster as we become more accustomed to it, given the manual work needed, we anticipate the production of the demo version may be delayed by up to 2 weeks.
Plans for the next week include:
- Completing the animation for Sylliman's Level 1 Mission 1.
- Beginning production on the sleep harassment part.
- Designing the interaction and conversation parts with the heroine.
With that, we conclude the weekly update for the 2nd week of September.
Always thank you so much for supporting us, and we hope you have a wonderful weekend!
(。•̀-•)✧