Hello, This is Warumiyo. \(´◓Д◔`)/
Another week's already over! It feels like time REALLY flies these days haha.
Here's this week's progress report:

The style of Sylliman's hair in the initial title image was altered, with added movement and effects on her ass. Additionally, UI design related to title screen menu and language selection has been completed.

Currently, the game is being developed with Japanese and English in mind. Basic UI work necessary for the game is about 80% complete. We are also considering adding a Chinese version after the game's completion.

With this application, players can check Sylliman's current mood and other statuses which will be avaiable as the game progresses. Sylliman's expression and posture will also change depending on her mood.

Drawing in this 'Chibi' style was a challenge as it was my first time, but it felt quite rewarding upon completion. SD characters are planned to reflect Sylliman's current status, and they've been designed to show changes in Sylliman's outfit. If you're wondering why Sylliman's outfit might change while trapped in a room with another person, I can assure you there's a very realistic reason based on our game design.

We've further programmed item-related data and ensured that players can purchase somewhat daily random items. Additionally, the items you bought can be utilized from a designated paper box in-game.
Currently, the relationship between the player and Sylliman, as well as character background settings, are finalized. About 80% of the opening is conceptualized. Translating this into dialogues, implementing it in the game, designing related images and interactions for the opening are projected to be finished by next week.
As for sound production, while we have the key code designed, we believe it's better to start after a significant portion of the game design has progressed. Thus, we aim to work on this after designing the core part of the game, the mission section.
- Completing the opening scenario
- Attempting to produce the first part of the mission
Maintaining this pace, we believe we can finalize the demo version by next month, and our Patrons will be the exclusive first group of people who can play this game. We'll do our best to create an engaging experience.
A big thank you to all our supporters!
That's all!
With that, we conclude the weekly update for the third week of August.
We hope you have a wonderful weekend. (。•̀-•)✧!