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Macamagucha
Macamagucha

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What to expect in the 0.1.1 version (and a few after)

Hey everyone!

Before I go into details, a few things to remember. This will be repeated in every post of this kind:

1. The later the version, the less we plan, just to be flexible. So the last version presented above doesn't have to be so small. Just look at the point number 2.

2. The content of each release is subject to change. Especially if we get any report about a serious bug, we will push what we have ASAP, so the next version might be smaller than expected.

3. We're here to discuss. So if you have any questions or wishes - just let us know.

Following the release of our first public demo with the version 0.1.0, we are changing the numbering, so the next alpha version that we will make available to you will be 0.1.1 (not 0.0.5 as said before).

Initially, we planned to release the next version on Tuesday next week (April 16), but due to its size this will probably not be possible and we will try to do it around the following Tuesday (April 23). Although content-wise we will only be adding one quest and one new character, we must first implement all the GUI elements that are related to quests. I wrote about the details of the quest system in the last WIP post. I have also broken down all the elements in the list of features of version 0.1.1 to better reflect the scope of the work we need to do.

In addition to the items related to Quest 001, the work list also includes an item from the Girls' Menu GUI. This is because the reward for the first quest will be leveling up the Intimacy Level (as we call "Relationship" in Komadori Inn) with one of the ladies.

Additionally, after publishing the demo, we received some valuable comments and we want to improve Komadori Inn based on them. Namely:

- A few players complained about the lack of intuitiveness of the laptop task when working on the front desk. We have an idea on how to change this task to make it not only easier to understand, but also a little simpler.

- Others have informed us that the game feels slow and sluggish at some moments (not in terms of FPS, but in terms of gameplay flow). We will try to reduce the waiting time for reactions and speed up some elements to improve the enjoyment of the game.

- Additionally, we will try to correct all reported bugs (currently: 2)

We are very excited because with this version we start creating stories and all the little adventures that await you at Komadori Inn!

What to expect in the 0.1.1 version (and a few after)

Comments

Thank you for your kind words and for supporting us! :)

Macamagucha

Just finished the demo, gameplay was really good! Good luck with this project

Vevenue


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