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217 - Dev Blog

Hello, hello! Men we went from cold af to hot as fuck again. Randomly, after all the raining and cold, we’re getting summer weather again. I can’t complain, I love myself some nice warm weather. I refuse to put on more than one layer of clothing and gloves, so I always freeze even in Brazilian winter. If I ever visit Europe in winter I’ll die instantly.


Banshee didn't have the most productive week as she was quite sick and couldn't get a lot of sleep because of it. She worked mostly on easy tasks with sprites, and is in the early stages of a new scene with Eleanor!


Vane spent last week working on build upgrades. He started by doing a simple code to allow him to more easily implement small branches without having to create new text files, which is fine when you’re making a scene for the first time but hell when you want to go back and add more options to an older scene. But as he was doing that, he realized that he could extend that system to allow him to pretty much program inside of the text files, which would allow him to create some interesting behaviors on demand. But doing all that requires a more thorough expansion of the code, which has led him to go back to his VN engine project.

He is working on building a separate engine with all the upgrades he wants, then we’ll be able to use that engine to start new projects easily! Rise unfortunately was a discovery project where Vane added stuff as he needed without much thought to the overall architecture, so it’s a bit of a mess at this point. Removing all the Rise files and using the same engine is more trouble than it’s worth so making a new one from scratch is going to be better. This is not something he’s doing on work time, he’s working on that in his own free time so don’t worry about us delaying the game so we can make a new engine. However, the possibility of migrating Rise to this new engine and making use of all the new cool features Vane has planned is something that does interest us. We’ll have to see if it will be worth the trouble once the engine is done.

Vane also wrote a scene where the BBGE finally makes their first appearance! Alongside their most powerful lieutenants, they plan their next nefarious step! He is also working on a romantic scene with Eleanor. 


Finally, we'd like to thank all our wonderful friends and supporters for continuing to support us and our work! Did you guys know that today is Valentine's Day in Brazil? P-please, accept our most heartfelt feelings!



And that about wraps it up for today. We hope you all have a fantastic week, and we’ll see you next week for another dev blog! Until then,


Big love, the Necro Bunny team!!!

217 - Dev Blog 217 - Dev Blog

Comments

Belated happy valentine's, with lots of love ♥

Faxmachinen


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