Hello, hello! Baldur's Gate III is almost upon us! I had mixed feelings about this game, but now that I saw that they added Minsc I’m very much looking forward to it. It brings back memories of crawling the dungeons of Baldur’s Gate I and II without knowing a word of English back in the day. Aaaah… Good, good times.

Banshee continued to work on both the background and interfaces for the new game, as well as our second character: Ecaterina! Any similarity to our other main character's name is Vane's fault. Her design is not done yet (as you can see by her lack of clothing in the thumbnail), but you can get a general idea! The background that will be used for the final version of the prototype is complete, very big, and fully prepared for an adventure mode (which we may not even add yet, but hey, it's ready for the future!)

Vane made a lot of progress on adding all manner of effects into the game. It now has stuns, buffs, debuffs, forced moves, and ripostes! All that’s really left to add is the DoTs. Of course, to allow for animation of every one of these parts Vane had to spend a long time getting the code to be able to wait until certain parts of it were executed before continuing. Doing that while leaving everything generic so that multiple characters, and enemies, can use the same functions with their different animations and effects, is more challenging than it might appear at first glance. But it has been done, and that was the hardest part of the game to code so that it will be smooth sailing from here on out.

Finally, we'd like to once again thank all of you wonderful people for your amazing support! This new project has been challenging us into learning new things and improving what we already know, so we are more excited than ever to deliver even more quality stuff for you guys!!

And that about wraps it up for today. We hope you all have a fantastic week, and we’ll see you all next Monday for another dev blog. Until then,
Big love, the Necro Bunny team!!!
Kobold Lad
2023-08-01 22:30:18 +0000 UTC