Hello, hello! After days and days of rain, cold, and darkness, finally the climate has returned to an amiable sunny 24ºC. Thank god!

Banshee is having the time of her life working on new concepts, figuring out how to animate sprites again, and giving life to her beloved bunny girl: Cassandra! Here's the refined sketch of her sprite, if you want a better look!

She also wanted to put little gifs of the animations she's been working on here, but she failed to do so without absolutely butchering the image quality, so she hopes these little videos on her drive will be almost as good! Her animating bones are still very rusty but she's excited to learn more and more. Besides that, Banshee started working on a little mockup for the combat part of the game! It's still in its early stages but you can get an idea of where we plan on going with this.

Vane was not able to make as much progress as he wanted last week as he got sick with the flu. He’s not one to get sick too often, but when he does, it’s usually bad. Still, he managed to build the basic structure for the combat system and is now picking up the pace to make up for lost time. You can play the prototype right here!
Now, we'd like to once again thank you all for your kindness and generosity, especially now that we're working on something a little different to take some time from the humongous project that is RotWF. We're super excited to work on this new prototype, and we sincerely hope you all enjoy this new project! (And if it's not really your cup of tea, rest assured we'll be back to wrap up Rise before you know it!)

And that about wraps it up for today. We hope you all have a fantastic week, and we’ll see you all next Monday for another dev blog. Until then,
Big love, the Necro Bunny team!!!