Hello, hello! Time for another mildly timed Dev Blog! I swear we are trying...

Banshee jumped on the interface bandwagon today, and worked on two new screens this week: the relationship screen, and the log screen (uhh, still a placeholder name!), which will be pretty useful if you wanna keep track of what important choices you made on that particular save!
Aside from that, she also worked on a few small adjustments to go with all the bug fixes, like a couple of missing expressions and little sprite fixes she had wanted to do for a while!
Vane worked hard on the tavern this week. While gorgeous, the new screens are extremely artsy which makes their implementation somewhat more difficult and time-consuming but he’s almost done with them. There are still a few animations to go, and then all the mechanics need to be properly implemented, it will probably not be ready for this Friday’s release so Vane will most likely take a break from the tavern to focus on the relationship screen.

Finally, as always, we would like to thank you all for your continued support! This release won’t really have much content as it was mostly focused on the implementation of new systems and bug fixing, we hope you understand that such things are important, and rest assured that next week we will get back to grinding new scenes! Vane is brimming with ideas and Banshee is even starting to miss drawing Catherine!

But that wraps it up for this dev blog! We hope you all have an amazing week and we’ll see you all this Friday for the release of the second Alpha for chapter 7! Until then,
Big love, the Necro Bunny team!!!