Update 1.0.2: Should fix dependency cycles so things can actually update without lagging a frame behind
Edit: Slight bug edits after some 3.0 testing!
The lightest, fastest, and most straightforward bone physics to use so you can keep your focus on animating!
(Blender 2.9-3.0, but DOES work in Blender 2.8 with a traceback issue that doesn't seem to effect general usage)
Min's GitHub: https://github.com/MiniEval/Bone-Physics