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ElderAxe
ElderAxe

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EARN 22 – Next-Gen Rail Network is Here!

I’m thrilled to announce that EARN 22 is now available, bringing smarter infrastructure, cleaner circuitry, and key quality‑of‑life upgrades you’ve been asking for.

Here’s what’s new:

Elevated Rails & Junctions

Circuitry Overhaul

Improved Roboport Coverage

Service Stations and Trains

Perimeter Defense Upgrades

Unified Depot & Refuel

Enhanced Cargo Stations

Long‑Standing Bug Fixes

Since there are many breaking changes with EARN 21, I recommend you to start a new game with EARN 22.

Changelog

v22.0.8 (April 16, 2025)

v22.0.9 (April 17, 2025)

v22.0.10 (April 21, 2025)

v22.0.11 (April 26, 2025)

v22.0.12 (June 14, 2025)

EARN 22 – Next-Gen Rail Network is Here!

Comments

Fuel pickup station is part of Service Hub. Just build a service hub and you will have it.

ElderAxe

hi i would like to know how i can make fuel load station for service train i mean the pickup fuel station

Dante Kalucz

For solar train to work, you need service hub built and needs to be connected to QSB. After that you can add a solar addon to service hub. So solar train can request solar panels and accumulators. If all of this is ok, then you can place solar block anywhere. Just make sure signal wires are connected along the tracks.

ElderAxe

Hi! i don't understant how it's work. I've finish my quick start base, with rail connection. After i've build the hub.. and... when i' would add a solar block .. . the train dont take solar panel for going build the solar farm... does i've miss something?

AelDierne

is there a guide anywhere on how to use this?

Sparrow

There are some constant combinators on core for controlling the turret & ammo deliveries. You should enable that combinator

ElderAxe

I have a question, my perimmiter ammo add-on for the service hub doesnt request artillery turret and ammo. I have enabled the perimeter defense but nothing is happening. I have te latest versions

Bram Van Niersen

This is what I have been waiting for! Thank you!

Stephen Ardern

I've fixed this problem with 22.0.9 already. Is it possible that you're using an older version?

ElderAxe

I believe there is a missing red wire on the ammo service station, between the second (memory cell) and third decider combinator on the far side of the track. Without that connection, it is only requesting the defaults from the constant combinator and not incorporating the optional turrets from the core (i.e. doesn't even fill a train with ammo). The core also needs the turrets and ammo adding to perimeter ammo defaults (signal = 0) for them to be included in the broadcast.

Chris Wilson


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