XaiJu
ElderAxe
ElderAxe

patreon


Introducing the EARN 21 Master Book

After a long and energy-consuming effort spanning over a month, I'm happy to announce that the new EARN Framework is ready.

This version is completely redesigned and brings some major improvements:

Main Components

EARN 21 Master Book contains these components:

You can find the master book attached at the bottom of this post.

Extensions

Some EARN 21 compatible books are considered as Extensions and not included in the Master Book. You can download them from their own posts.

Changelog

v21.0.13 (December 8, 2024)

v21.0.12 (December 6, 2024)

Re-Introducing Dedicated Trains: 

Book Specific Changes:

v21.0.11 (December 2, 2024)

v21.0.10 (December 1, 2024)

v21.0.9 (November 30, 2024)

v21.0.8 (November 30, 2024)

v21.0.7 (November 28, 2024)

v21.0.6 (November 27, 2024)

v21.0.5 (November 26, 2024)

Introducing the EARN 21 Master Book

Comments

Maybe there is a wrong signal or missing track along the way. You can check the pathing from the train view to see if a train can reach a specific location. We can help you figure out the issue if you send this problem on our discord server.

ElderAxe

Hello ! I love your BPs but i got a problem with the dynamic train who arent working, i only have 1-4 train on the grid. All stations are conected but its just keep flashing "going to the depot".

Eclyjon

Alright thank you

Bram Van Niersen

Current version of EARN doesn’t work without SpaceAge dlc. You should wait for version 21.1 which will come out this month

ElderAxe

I think i have a issue. I am trying to get the fueltrains to work but, i am not so good with the circuits and it doesnt work for me. I play without the space dlc. Its the fuel station from the pocketbase vanilla edition

Bram Van Niersen

I have a documentation for the old version but this version's documentation is not ready. Trains should stop coming to an unloading station when the chests are full. Seems like you made a mistake somewhere in the process but it's really hard to identify without seeing it. I recommend you to join our discord server so we can help you there. If that's not possible then you can upload your save to somewhere and send me the link. So I can check it.

ElderAxe

It is like the train stop should be disabled when it doesn't need anything but it isn't (?). Did I not set something up correctly?

Eldon Ideus

I run a smaller main bus to get things up and running and then add a larger one to help me get to a mega status. In setting up the larger bus (just belts of resources), the trains continue to arrive even though the chests are full. Do I need to be renaming the stations to something unique? My theory is that another station looking for the same resource requested a train and the train went to the other location that doesn't need the resource. Is there some documentation that I should have read that exposes all of my silly mistakes so I don't have to ask them out loud on the internet? :) Thanks for this. I relied on LTN and haven't quite grasped the new train system so this is a big help.

Eldon Ideus

Alright, thank you for the hard work and good blueprints. I like them alot just finished the QSB and now starting on the pocketbase

Bram Van Niersen

I’m working on finishing the changes.

ElderAxe

out of curiosity, when is this version coming?

Bram Van Niersen

Alright, thank you.

Bram Van Niersen

This happens when you import EARN21 without space age dlc. This is fixed on the next version i will publish

ElderAxe

Also the requester chest dont have any items requested

Bram Van Niersen

I have a question, when i make a service hub and then ad a service station for constrution the stations doesnt work. i have a EAN core in my base. also the third cargo wagen is gone in the blueprint. How do i fix this?

Bram Van Niersen

You upload to we transfer, dropbox, google drive etc and send me the link in private conversation

ElderAxe

sure. how ?

Jesper Skelgaard

Since the needed items are transmitted over signals, It shouldn’t do that at all. Can you send me your save file for me to test?

ElderAxe

i found a problem when running on multible planets, it tries to dispatch for other planet

Jesper Skelgaard

Thanks. It was my iron station in the QSB so I had to go the combinator route.

Jerigord

Train limit is parameterized on EARN 21. You should be able to configure it when you place the loading/unloading station. For existing stations, you can change the limit by editing the constant combinator with locomotive signal.

ElderAxe

Is there a proper way to change train limits on a station? My iron outposts are far from my base, but nothing goes to load from the mines until the station is open. That means a lot of downtime for trains that could be loading and on the way to the station rather than waiting for the empty station and causing my belts to run dry.

Jerigord

I don't have any 1-1 stations. the one 1-1 stations I have are the refuel and other service stations

Coby Jenkins

I’m currently working on a fix for this issue. But there is no ETA for it

ElderAxe

This is a new bug i noticed. It happens when you have both 1-1 and 1-4 stations for the same resource. You’re probably using 1-1 coal unloader for depot fuels and that causes the issue. Convert that station to fuel service train and refuel through service hub. And finally delete 1-1 coal stations

ElderAxe

Alright I can't figure out the dynamic cargo trains I keep getting trains full of coal and then I run out of iron and other mined inputs. I would like to not have to use static trains. Any suggestions?

Coby Jenkins

Thank you. I’m aware of this issue and tbh i’m not fully satisfied with the roboport layout either. I tried many different variations and seems like this was working best. I will check to see if i can find a solution for self expansion

ElderAxe

One issue I've encountered is that the placement for roboports within the rail block no longer allows for construction of neighbouring service stations (preventing automated expansion of the blocks). I've pushed the outer ring of robopots out by 4 tiles (though 2 should also work, 4 aligns with the median power poles).

Chris Wilson

Amazing work. Thank you

Sten Ingwar Hård

Unfortunately EARN 21 documentation is still in development.

ElderAxe

Where can I find documentation for EARN 21? I found the old doc for 3.1

Soulstroker

Thank you for that. Fixed on v21.0.8

ElderAxe

In the '1-4 Blue Belt Double Back Loading Station', there is an underground express belt when it should be a plain express belt: https://imgur.com/a/RVRO1Mn

Duncan Bristow

Depots should not be disabled at all. Maybe you placed a deployer instead? Loading and unloading stations get disabled when they don’t need a train.

ElderAxe

sorry for stupid quostion, im not fan circuit, what need for train to go to resuply depot? depot disabled show. train with fueal full? all connecteded to network? so whi station not open to train?

Vaidas Šilingis

The fuel resupply is meant to work with a Service Hub. And that station is built for Fuel Train inside the Service Hub. I will introduce a coal unloader for depots on the next version as well.

ElderAxe

I am having trouble getting the fuel train to function. I keep getting there is not there is no fuel available in logistics network. I am just at the start and have not unlocked bots yet. I made a coal depot for a 1-1 train and changed the train stop on the fuel train but it still will not deliver to the depot.

Matt Esterline

QSB is not included in this book. But it's also updated with new tracks and stations. QSB 11.2.X is compatible with EARN 21

ElderAxe

Does this include the qsb? Has it been updated for new earn stations?

Momo

just finished building my new base using the old defense book, perfect timing for this release. now i can look forward to tearing it all down and starting over

Bryce DonFrancisco


More Creators