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ElderAxe
ElderAxe

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ElderAxe's Quick Start Base v11.2 (Updated for EARN21)

This is the latest version of Quick Start Base for now.

Check the previous version for a full description of this base.

I'm sorry but this version became a compatibility chaos.

Major changes in v11.2

Changelog

11.2.9 (December 8, 2024)

11.2.8 (December 6, 2024)

11.2.7 (December 2, 2024)

11.2.6 (December 1, 2024)

11.2.5 (November 25, 2024)

11.2.0 (November 21, 2024)

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11.1.3 (November 11, 2024)

11.1.2 (November 10, 2024)

11.1.1 (October 23, 2024)

11.1.0 (October 22, 2024)

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11.0.6 (September 18, 2024)

11.0.5 (August 5, 2024)

11.0.4 (July 30, 2024)

11.0.3 (July 29, 2024)

11.0.2 (June 14, 2024)

11.0.1 (May 06, 2024)

11.0.0 (May 01, 2024)

Downloads

ElderAxe's Quick Start Base v11.2 (Updated for EARN21)

Comments

Hello. I think you flipped the blueprint which caused this issue. They don't got mixed on normal blueprint.

ElderAxe

It looks like there's a slight error in how the copper and the wire are merged together in the line that is eventually split off to go down to the military science - the copper and the wire both wind up on the same side. Here's a patch to repair it: 0eNqtWWFvozAM/S/5DBMJSYD+lamagOW2SDSwAHc3Tf3vF7qttIhA7NsnBKXP9ovt54QPUjWj6qw2Azl8EF23pieHxw/S6xdTNtMzU54UOZCy79WparR5iU9l/aqNiik5R0SbZ/WXHOg5WvnTYEvTd60d4ko1w83r7HyMiDKDHrT6NHi5eX8y46lS1uFFm4Yj0rW9+3NrJmuT/SR5EBF5J4eYZQ/CWbKq1t0EULddp2xcl1WjyPfzp7exbJxB97tp7cl5PQWwcIKBnUh/3ok08rC5Yl7cmV8B4ygwuQ4mrmCjW1X7Ylt39cLJO7iIDO8XYtpx6MZhLXAJ8FXuBZ4BwPI9sBwUeA4NvAD4Wuz5ShMUmmfJKYWETpc1+RW6Np7IKUPCBzJL52LSpld2cA9XcNNdUnkITkKvOOLi37N2df/5Rr6GCiuoGZ0v0Sced7mG1BfbsrUGDqm3FAqeB7HPgOxDyo4DXWYJqvEGglMUuFjPbcZQfZd70FIUmggLnCMb8VbB+LsHE6hW6uNZotB8PAMKjlJoguXItoxqTAxQiBTamNIEqAAevtO55vqhdePgr9GaslarYN8itQoEHTKLOY3T+xmzanVzCQcyXc712btXmlg1jj+r67hrG7U9Z6ceasLEccZhy5Xja6gCPIyzhYUrUcsVg/AloXzxXb4yVPv2oeUoGQtbgwLlKfPsReZS7DtHvCdPsrkUA+qbU5TepCETAscpIwtqTBwilBls3ThHSY0nwzhOBlkQxTIoJ25aYED0OGkMXLY8xOEbSUxDQHEK6FkvAZg9b4QvDYpfUKCeBqWB+A9RTO57fecu8dDGnzMLrNmLpTg25anb1jLqWQPohjHx4Aio/LBdyLnkmtax/Fq6Ee853nJT7IabBYXL73D2syJH9V9f3AXy+IoGHWXIBNXPPYRKikLzhC4Z6jTMh5Yid2GBROLEKwnJKImTsqBslRK5aQqkBadqvvwKkzG6kwkFfFNEV09rb3ZptjVx/ar67TMwWlxYq0r79S1iiUjBXY4tsHfWO4N/LeALCz/wtSBLcV3ty4PdM5AMduSSgfEFrpkE46NOXQIzIMNVfLDvOWzWWvP6GJE/7n765vbo9v4ichtacYwep0vkpgtxdG/oQZ2m84Trp8GI/Fa2v0AIyQpeFEIImnPJz+d/rlQZ1A==

Walter Gray

Yes. This is a new feature that came with Factorio 2.0

ElderAxe

I've never seen this mechanic before. What is actually happening here? The provider chest is providing a ghost request for a red circuit?

David

https://discord.com/invite/8rhfFcm2ms This link still works. But discord web page sometimes show invalid link error even if it's working. Try incognito or reload the page when you're holding the Shift key.

ElderAxe

At that stage you will have robots but not have requester chests. And bulk inserter requires red chips. You can use that passive provider to create ghost requests for red chips and they will be delivered by construction robots. So you can produce bulk inserters even if you're away from the base.

ElderAxe

Looking at v11.2.9. What's going on with the passive provider chest feeding the bulk inserter assembler in #7? It doesn't seem to do anything but get in the way of a later requester chest.

Michael Chock

im enjoying trying out the bp, is there a chance you could give me an updated discord link please? none of them i have found work they are all expired ty!

Adam

We could check it together if you’re able to join our discord server

ElderAxe

I did not change the schedules at all. Just rebuilt the outpost and the unloader and trains are moving but only partially filling and most of the time driving past the station

Webb Henninger

Did you changed the schedules of the trains? Normally they should only go to loading station if there is an open unloading stations.

ElderAxe

I am sure I am missing something simple but Trains are not requesting ore properly for me... Using EARN v21.0.11 trains will fill with copper but then sit on the rails and not unload. Any thoughts?

Webb Henninger

Thank you for your suggestions. Step one is there if you want to start organized from beginning. You can skip it if you place first smelters over the ore patch like me. Train layout is separate because not everyone uses tracks and some people build a mainbus after this. Power blocks too. They are optional and people are used to build power near the lake. Overall with cliff explosives locked after vulcanus having everything optional/modular makes a lot more sense.

ElderAxe

Great design. Just a few things I would adjust, like blueprint 1 should come with a outliner telling us how much space we need for the train setup later, also a few steam engines, labs, and the ore entrance should be in it. As it is right now blueprint 1 does nothing on its own, so to follow it correctly you need to drop down 4 blueprints from the get go (BP1, BP2, Trains, Power), or build without a ghosts and just destroy them before putting a new blueprint.

Rafael Monteiro

He wrote in the wrong post. That inserters are in Pocket Base. Also latest version of Quick Start now has Rocket Silo too.

ElderAxe

What RocketSilo? In the Quick Start Base v11?

Domenik Radke

In factorio 2.0 it is used to produce satellites. In DLC there is no satellite recipe. So you can delete that if you’re playing DLC

ElderAxe

Hey Elder - any idea what the assembler is directly under the rocket silo is for? Seems to take in panels, accumulators, radar but doesnt print out nice with the blueprint for whatever it is

Taylor Trueblood

Quick Start v11.1.1 has that change implemented already.

ElderAxe

Hey, they changed the recipes for the medium and big electric poles. They now require copper wire instead of plates. Kinda messes up the electric pole crafting

Jacob Leonard

https://discord.com/invite/8rhfFcm2ms

ElderAxe

how can i join your discord server? im not fiding the link

Emerson Zonel

The new version will produce basic space stuff and will have a rocket silo to go to space and research space science. But it won’t produce anything related to quality except Q1 modules. Quality is a big endless adventure and it’s beyond EQSB

ElderAxe

Thank you. I’m aware of the problem. The new version of EQSB won’t require robots for producing anything crucial

ElderAxe

Unfortunately advanced logistics are locked behind space science now. And purple assembler was requesting all items via robots except the tracks. So i removed it for 2.0 fix ( i needed space for copper wires for power poles) You can place one somewhere and make it work by requesting everything if you want.

ElderAxe

Legacy rails can be built by robots. This version is just a fix until i update all my blueprints

ElderAxe

There is also the small issue of some of the late productions require requester chests but with the DLC those aren't available until after you get space science.

Martin Gustafsson

Im blind, I dont see production science packs being made anywhere (Purple) I see where its supposed to be in 8-Future science in the notes, but thats just producing the yellow utility science packs

Dustin Nelson

Hey. Can't fix the legacy in the service hub. Any suggestions? Try to place them manually - or will the legacy work with bots?

Johannes Otahal

Will a version be made for the DLC to include production for space, the planets, elevated rails, and quality?

Skellitor301

You are correct for DLC. But if you only play Factorio 2.0 without DLC, then the recipe changes and you can produce it in Nauvis

ElderAxe

Does the cliff explosive production make sense anymore, since now it needs calcite from vulcanus(also the tech is from vulcanus)?

Jeppe Tækker Henriksen

Please check EARN Train stations 3.1 book. It should have both load and unload stations. I wan’t able to upgrade them to Factorio 2.0 tracks but they are still usable and can be built via robots

ElderAxe

hawe stations blueprint for that? there only fit stations to unload, but where for load\

Vaidas Šilingis

Ohh. This base is built for 1.1 I wasn’t able to upgrade this to 2.0 changes. I was able to squeeze one more copper cable assembler near the gray assembler factory. I’ll try to publish the new version this week, but I can’t promise since i’m abroad because of my job

ElderAxe

I mean the medium and big poler assemblers there's a line of iron and copper plates that they take from but there needs to be copper wire on there. The copper plates are split on from the green chips and the line goes towards the red ammo

xtertristl

The rails around the quick start should have power poles with signal wires

ElderAxe

Sitting here trying to figure out how the medium and big electric poles get wire. Am I missing something?

xtertristl


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