Set of Jumpstart base blueprints with smelters, factories, science production, and trains.
30 iron plates/sec. ( Extendable to 60/s with Smelting Extension BP)
15 copper plates/sec. ( Extendable to 30/s with Smelting Extension BP )
1.5 steel plate/sec. ( Extendable to 3/s with Smelting Extension BP )
7.5 stone bricks/sec.
All smelting output can be doubled with red belts and steel furnaces
1 - Bootstrap Base
Yellow Belts
Inserter
Assembling machine 1
2 - Core Production
Automation science pack
Electronic circuit
Yellow Belts
Electric miner
Long-handed inserter
Stone furnace
Pipe & Pipe to ground
Steam engine
Boiler
3 - Logistics Science & Steel Production
Logistics science pack
Red Belts
Fast inserter
Filter inserter
Assembling machine 2
Steel furnace
Steel chest
Medium & Big electric pole
Rail & Signals & Train stop
4 - Military Addon
Military science pack
Firearm magazine
Piercing rounds magazine
Grenade
Gun turret
Wall
5 - Mall
Combinators
Lamp
Solar panel
Train signals
Radar
Chemical plant
Locomotive
Cargo wagon
Fluid wagon
Storage tank
Oil refinery
Repair pack
Pumpjack
Offshore pump
Engine unit
Pump
Flamethrower turret
6 - Chemical Production
Chemical science pack
Basic oil processing
Advanced circuit
Plastic
Explosives
Sulfur
7 - Robotics & Advanced Production
Advanced oil processing
Heavy and light oil cracking
Batteries
Lubricant
Electric engine unit
Flying robot frame
Roboport
Construction robot
Logistic robot
Storage and Passive provider chests
Accumulator
Substation
Electric furnace
Laser turret
Speed module
Efficiency module
Productivity module
8 - Future Science Production
Utility science pack
Production science pack
Processing unit
Low density structures
Requester, Buffer and Active Provider chests
Stack inserter
Filter stack inserter
Cliff explosives
9 - Concrete Addon
Concrete
Hazard concrete
Refined concrete
Refined hazard concrete
Starting with v10, now there are two types of rail connections available for Quick Start Base. These blueprints are for players who like to think ahead and start planning for the rail network from the beginning. Based on your preference you can use Rail Network ( more dynamic ) or Rail Blocks ( more organized ) to expand your Starter base further.
All train related stuff in this book is compatible with ElderAxe's Rail Network.
v10.1.2 and previous versions are compatible with EARN 2
v10.2.0 and later versions are compatible with EARN 3
Rail Network Hazard Zone & Rail Block Hazard Zone
With these blueprints, you'll see where you shouldn't build if you want to keep the starter base for a long time or if you need to feed it from distant ore patches when the initial patches are depleted, this will allow you to plan it properly. It also has splitters ready for inputs from unloading stations. Just place one of these hazard zones at the beginning to set the boundaries and don't build anything on the area with hazard concrete.
Rail Network Connection
This blueprint contains the rail network around the base, the unloading stations and trains that are ready to work, and belts between the stations and base inputs.
Rail Block Connection
This blueprint contains a double Rail Block around the base, the unloading stations and trains that are ready to work, and belts between the stations and base inputs. It also contains a modified version of my Service Hub
8 Science labs.
The science lab area can be expanded by multiples of 16 up to 56 with the Science Lab Extension.
Automation science pack (red): 30 spm ( 45 spm with blue assemblers ) ( 63 spm with speed modules )
Logistic science pack (green): 30 spm ( 45 spm with blue assemblers ) ( 63 spm with speed modules )
Military science pack (gray) 30 spm ( 45 spm with blue assemblers ) ( 63 spm with speed modules )
Chemical science pack (blue) 45 spm ( 63 spm with speed modules )
Production science pack (purple) 6.43 spm ( 9 spm with speed modules )
Utility science pack (yellow) 6.43 spm ( 9 spm with speed modules )
Buffer for science packs
Labs contain productivity modules
All intermediate products have storage chests to store material for handcrafting additional items.
I recommend upgrading assemblers to tier 2 (blue) ones. Especially for Electronic circuit and Iron gear wheel production. Also adding speed modules to Electronic circuit production will help with final tiers.
All blueprints are aligned to a 24x24 grid to make it easy to upgrade. They also have a hazard concrete border around them. You shouldn't build anything extra inside this border to make sure that future upgrades can be placed without issues.
For max production, you can upgrade buildings with the upgrade planners included in the book.
You need to manually start the trains once for them to start working.
You can use our Discord community for your feedback, bug reports and suggestions.
You can also become a patron to support me, get early access to latest versions and more.
v10.2.0 ( June 6, 2024 )
Changed compatibility to EARN 3 for train blueprints.
v10.1.2 ( January 13, 2024 )
Added power poles on Chemical Production blueprint.
Added entrance rails to Service Hub from opposite side.
v10.1.1 ( January 12, 2024 )
Added missing belt and inserters on Chemical Production blueprint..
Updated Full Base blueprint with the latest changes..
v10.1.0 ( January 12, 2024 )
Updated Rail Block Hazard Zone and Rail Block Connection blueprints with the new version of my Rail Blocks design.
Had to change some arrangement around robot production to make it compatible with the design changes.
v10.0.3 ( January 11, 2024 )
Replaced Stack inserters on Block Connection with Fast inserters
Fixed missing inserters on Logistics robots and Explosives production
Fixed inserter limits for Laser turret and Pumpjack chests
Increased chest limits for rail signals, cargo wagons and science pack storage
Fixed piping inconsistencies with Power Arrays
Changed coal lines for Power Arrays
Fixed wrong signal on constant combinator for Network Connection Coal Station
Changed some inserters for balanced throughput.
v10.0.2 ( January 10, 2024 )
Fixed wrong content for Logistics & Steel blueprint
v10.0.1 ( January 10, 2024 )
NEW
Added a Mall. Now starter base produces many things needed for next step.
Added a Rail Block Connection blueprint for the ones who want to play with Rail Blocks.
Added blueprints for 2 Steam engine arrays. It's easier to protect power when it's near the base. (thanks to @MisterGrimmJaw for the idea)
UPDATED
Moved some assemblers from chemical and robotics to mall.
Re-organized some production lines.
Yellow and Purple science is now put on belt. So more labs can use it for research.
Changed some storage limits on chests.