I was playing with eye reflections, and testing some new ideas. I liked the result enough that I ran through a 4K render, and decided to make a series of wallpapers.
Some things that I'm testing out here is using "subdivisional surfaces" for Emily's hair; that basically involves making the hair more complex, and it looks a LOT better / less polygonal up close. It also killed my GPU, making this render drop to CPU. I also managed to work out why she has a slight white line around her lips, something that had been bothering me for literally years. I used to fix closeups in Photoshop, but now I know how to fix it in DAZ :)
I did a full sequence of wallpapers (4k/ultrawide/16:10 and 16:9) of the final render; hope you like it.
Kytronix
2022-09-03 17:58:27 +0000 UTCTHOMAS E BIRD
2022-09-02 18:27:11 +0000 UTC