OStim NG 6.8
Added 2023-06-18 12:33:41 +0000 UTC!!! Attention !!! When installing this version a lot of MCM settings will reset to default. So if you want to keep your current settings export them before updating so that you can import them again afterwards.
Sound engine:
- implemented a new sound engine inside of the OStim.dll (this sound engine is designed to replace both, OSA sound and OSound)
- added a few MCM options to configure frequency and volume of moans
(due to technical limitations volumes higher than 1.0 won't make the moan loader, so there is no point in asking me to allow higher values in the slider)
- replaced all moaning and climax sounds
- added new sounds for thrusting, sucking and spanking (unlike OSound these also play in NPC on NPC scenes)
Auto mode:
- reimplemented auto mode in C++ (it should run a lot more reliably now)
- added some new MCM options to customize the behavior of auto mode
MCM:
- finished reworking the MCM, if you still see the configuration page use the Bootstrap MCM option to update it
- dom and sub facelight now instead are male and female facelight
- added options for futanari actors to use male climax and light settings
Other:
- reworked how MCM settings are ex- and imported (the only difference you should notice might be a small increase in speed)
- removed the clipping-less first person setting in the MCM (it is now enabled automatically as long as Improved Camera is installed)
- improved the implementation of the improved cam support, maybe this will fix the camera issues some people have, maybe not, idk
Comments
None that I could think of. But I've never used it myself and all I know is that it is simply buggy on its own, no need for conflicts.
VersuchDrei
2023-06-21 20:28:47 +0000 UTCORomance works at the beginning of my playthough but then just stops working, I didnt change anything in my mod list is there a possible conflict?
2023-06-21 17:33:16 +0000 UTCOkay, thank you and looking forward for the new UI!
Ed
2023-06-20 05:48:28 +0000 UTCThe enter key was removed, yes. The next version is going to be the one with our new UI, so I have removed as many of OSAs features as I could already. Will have to investigate the head issue.
VersuchDrei
2023-06-20 05:34:19 +0000 UTCYes I am.
2023-06-19 23:57:52 +0000 UTCYou using the IC beta 8 and the latest IC Ostim config file in the ostim optional files on nexus?
Ed
2023-06-19 23:54:18 +0000 UTCI have that head issue too when using the ostim settings and I dont when I use IC default. I am on Beta 8 tho.
2023-06-19 20:10:45 +0000 UTCWas the "Enter" key on the number pad for the "OSA MENU" removed with this update? Also with this update when I hit the "\" key to switch to 3rd person my character has no head now. If I try to scroll out of first person it doesn't work and I'm stuck in first person. I got the beta 6 improved camera and the latest improved camera configuration from the ostim page on nexus.
Ed
2023-06-19 16:51:40 +0000 UTCNot really. That should still work as intended.
VersuchDrei
2023-06-19 16:34:49 +0000 UTCIs Ostim Pace Keeper now a conflict? I notice if I'm using manual mode and that it usually just goes directly to the fastest speed.
Robert Spencer
2023-06-19 15:32:37 +0000 UTCMy initial intention is to keep the sounds somewhat realistic and kissing just doesn't really make much noise. So now I'll await more feedback and see what people think about it. The good thing about the new sound engine is that it is super generic, though. So if someone just really wants kissing sounds they can add it in themselves.
VersuchDrei
2023-06-19 06:56:41 +0000 UTCSounds will play double with the new sound engine and OSound, so yeah, best disable it.
VersuchDrei
2023-06-19 06:55:17 +0000 UTCNice. Are you planning on adding Kissing sounds etc. aswell?
quinnzel
2023-06-19 03:35:20 +0000 UTCWill this conflict with Osound I assume then? Just disable it? OSound that is.
Deemer
2023-06-18 16:39:39 +0000 UTC