XaiJu
VersuchDrei
VersuchDrei

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status update

Turns out there is no easy way to change NPC thread scenes from C++ since OSA has a few bugs in that regard. So rewriting auto mode has to be postponed until OStim has its own sound engine. Which is the next thing on my todo list. That'll just take too long to get it into the next release. So I will just fix some more minor bugs and add some small features that Migal and Moon requested so that I can release the next OStim version next week.

On another note the Billyy Furniture Pack will soon get its next beta release after having converted the fifth sequence for walls, leaving only two more to convert before being in its preliminary final version. At which point I will start working on converting another SL pack.

Comments

where are the SL packs?

JayDaKiDD

Amazing work with all the SL packs Drei, they're really breathing more life into Ostim

Zeroth


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