Hey guys,
It was exactly one year ago today, April Fool's Day 2021, that I announced to my friends I was going to be making a VR porn game. To my chagrin, they didn't even question it! In public, anyway... Apparently there was some discussion behind the scenes if I was serious or not. Heh! Of course, I was serious, and that was the joke!
Unfortunately it took a couple weeks for Patreon to approve the campaign (I didn't know they hold adult campaigns in limbo for manual approval), so the campaign didn't actually launch until April 14th, but I consider this the true anniversary!
Anyway, I've got a small update for you, with plans to release a new build in the next few days!
As you can see from the image above, I've been working on a new Fennec texture for the Ghostly fox. The in-game version will have a larger head and ears, and a pointier nose. It'll likely be female by default, as I have a particular scene in mind for it already, though eventually I'll set that stuff up on toggles so you can customize it. I'll be making a version of the texture for the male fox model as well.
That's not the real reason for this update though. The real reason for the update is to announce that I got dynamic bones working again!
Mostly. The new Zawoo dong (currently featured on the bear and rabbit) will need some reworking because the erect blendshapes misalign the mesh with the armature, and that means the colliders aren't where you expect them to be, and it doesn't deform properly. But I'm pretty sure there's a pose where it does align, so I just need to adjust that, and I guess I'll have to animate the bones or something to cause it to become erect instead of relying on the built in blend shapes. That's probably a better way of doing it anyway though!
What I ended up doing was writing a script to automatically create all the dynamic bone colliders for the VR hands, and then add those to any dynamic bone scripts on any avatars in each scene as its loaded so your hands can collide with their ears, tail, breasts, butt, and cock.
Basically, this means if I update the VR SDK, or add new characters, I won't have to manually create and assign all the colliders again. So from this point forward, the dynamic bones should all just work!
And since being able to actually touch the characters is a big deal, I'll be releasing this next build a couple weeks sooner than I'd planned, so you can play with the new feature!
Anyway, that's all for now!
Dinosorceror
2022-04-02 17:06:28 +0000 UTC