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Whim: Early Combat Prototype

I know there's been a whole lot of radio silence while I tinker away,  so I'd just like to take this chance to thank everyone for their patience.  <3

as for what's been happening, this is all I've got to show off for now. this is an early demo of how I'm planning encounters to work.

>>  file attached below, in case anyone is curious

What works?  HP counters (kinda, no deaths yet) attacks, damage/recoil, armor, hit/dodge math, turn counters, initiative, stamina, skill load-outs, skill randomizer, animation framework + idle stance overrides & individual unit/targeting setup with room for multiple fights on screen at once

What doesnt work? 

anyway.. long way to go yet ~ so I'll get back to it :)

Whim: Early Combat Prototype

Comments

Well, start rotating over to unity then :D

Rosa

flash simply cant handle full-live-action. we all need to come to terms with that. :'(

Corta

ya.. but everyone gets mad at me -_-;

Corta

Capitalism is fun tho

Wilsonthegreen

Turn based combat? eeeeeeeeeew

Rosa

Paywalling something like this would be pure avarice and capitalism run amok :I

Corta


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