I know there's been a whole lot of radio silence while I tinker away, so I'd just like to take this chance to thank everyone for their patience. <3
as for what's been happening, this is all I've got to show off for now. this is an early demo of how I'm planning encounters to work.
>> file attached below, in case anyone is curious
What works? HP counters (kinda, no deaths yet) attacks, damage/recoil, armor, hit/dodge math, turn counters, initiative, stamina, skill load-outs, skill randomizer, animation framework + idle stance overrides & individual unit/targeting setup with room for multiple fights on screen at once
What doesnt work?
anyway.. long way to go yet ~ so I'll get back to it :)
Rosa
2018-06-11 05:49:34 +0000 UTCCorta
2018-06-10 14:59:22 +0000 UTCCorta
2018-06-07 13:00:47 +0000 UTCWilsonthegreen
2018-06-05 22:26:28 +0000 UTCRosa
2018-06-05 20:32:40 +0000 UTCCorta
2018-06-04 16:11:15 +0000 UTC